Scripted trigger
befriend_target_is_close_to_owner_trigger
befriend_target_is_close_to_owner_trigger = yesgame/common/scripted_triggers/00_scheme_befriend_triggers.txt, line 14 (7 lines). No parameters.
befriend_target_is_close_to_owner_trigger is a scripted trigger in Crusader Kings III, written at line 14 of its file. It takes no parameters: befriend_target_is_close_to_owner_trigger = yes (or no). The game's script calls it in 4 places, among them Befriend: The Estate (event befriend_outcome.2301), Befriend: The Estate (event befriend_outcome.4301) and Befriend: The Estate (event befriend_outcome.6301). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_befriend_triggers.txt.
What it checks
One of these
is_close_or_extended_family_of = scope:targetor
is_consort_of = scope:targetor
is_employer_of = scope:target
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
befriend_target_is_close_to_owner_trigger = {
OR = {
is_close_or_extended_family_of = scope:target
is_consort_of = scope:target
is_employer_of = scope:target
}
}As written in game/common/scripted_triggers/00_scheme_befriend_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls befriend_target_is_close_to_owner_trigger.
Events (4)
- Befriend: The Estate
befriend_outcome.2301 - Befriend: The Estate
befriend_outcome.4301 - Befriend: The Estate
befriend_outcome.6301 - Befriend: The Estate
befriend_outcome.8301
Source: game/common/scripted_triggers/00_scheme_befriend_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.