Scripted trigger
barony_is_valid_to_be_transferred_by_monastic_movement_trigger
barony_is_valid_to_be_transferred_by_monastic_movement_trigger = { CHARACTER = … }game/common/scripted_triggers/00_religious_triggers.txt, line 1130 (13 lines). Parameters: $CHARACTER$.
barony_is_valid_to_be_transferred_by_monastic_movement_trigger is a scripted trigger in Crusader Kings III, written at line 1130 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them Patronize Monastic Movement (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
barony_is_valid_to_be_transferred_by_monastic_movement_trigger = {
is_under_holy_order_lease = yes
lessee ?= {
faith = $CHARACTER$.faith
government_has_flag = government_is_monastic_holy_order
holy_order ?= {
NOT = { holy_order_patron ?= root }
}
}
NOT = {
county = lessee.capital_county
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls barony_is_valid_to_be_transferred_by_monastic_movement_trigger.
Decisions (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.