CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

barony_is_valid_to_be_transferred_by_monastic_movement_trigger

barony_is_valid_to_be_transferred_by_monastic_movement_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_religious_triggers.txt, line 1130 (13 lines). Parameters: $CHARACTER$.

barony_is_valid_to_be_transferred_by_monastic_movement_trigger is a scripted trigger in Crusader Kings III, written at line 1130 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them Patronize Monastic Movement (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (13 lines of game script)
barony_is_valid_to_be_transferred_by_monastic_movement_trigger = {
	is_under_holy_order_lease = yes
	lessee ?= {
		faith = $CHARACTER$.faith
		government_has_flag = government_is_monastic_holy_order
		holy_order ?= {
			NOT = { holy_order_patron ?= root }
		}
	}
	NOT = {
		county = lessee.capital_county
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls barony_is_valid_to_be_transferred_by_monastic_movement_trigger.

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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