CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

available_lover_to_sacrifice_in_murder_trigger

available_lover_to_sacrifice_in_murder_trigger = { TARGET = … }

game/common/scripted_triggers/00_scheme_triggers.txt, line 561 (14 lines). Parameters: $TARGET$.

available_lover_to_sacrifice_in_murder_trigger is a scripted trigger in Crusader Kings III, written at line 561 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 3 places, among them Murder Intercepter: Foiled by Love (event murder_save.0001), Murder Intercepter: Love … (event murder_save.0002) and scheme_unique_interception_roll_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.

The comment above it in the file

Could & would this lover of $TARGET$

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
available_lover_to_sacrifice_in_murder_trigger = {
	is_ruler = no
	is_available_ai_adult = yes
	# Filter out lovers that don't actually like you at all.
	NOT = { has_trait = disloyal }
	OR = {
		has_trait = loyal
		opinion = {
			target = $TARGET$
			# And frankly this is being generous.
			value >= 1
		}
	}
}

As written in game/common/scripted_triggers/00_scheme_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls available_lover_to_sacrifice_in_murder_trigger.

Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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