CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

artifact_needs_pattern_trigger

artifact_needs_pattern_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 227 (30 lines). No parameters.

artifact_needs_pattern_trigger is a scripted trigger in Crusader Kings III, written at line 227 of its file. It takes no parameters: artifact_needs_pattern_trigger = yes (or no). The game's script calls it in 2 places, among them get_artifact_feature_references_effect (scripted effect) and artifact_has_pattern_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

  • One of these

    • has_artifact_feature = blade_decoration_etched_pattern
    • or

      has_artifact_feature = hilt_decoration_carved_pattern
    • or

      has_artifact_feature = hilt_decoration_inlay_pattern
    • or

      has_artifact_feature = head_decoration_etched_pattern
    • or

      has_artifact_feature = shaft_decoration_painted_pattern
    • or

      has_artifact_feature = metal_handle_decoration_etched_pattern
    • or

      has_artifact_feature = armor_decoration_etched_pattern
    • or

      has_artifact_feature = armor_decoration_inlay_pattern
    • or

      has_artifact_feature = armor_decoration_painted_pattern
    • or

      has_artifact_feature = wood_decoration_painted_pattern
    • or

      has_artifact_feature = box_decoration_painted
    • or

      has_artifact_feature = box_decoration_carved
    • or

      artifact_type = bowl
    • or

      artifact_type = plate

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
artifact_needs_pattern_trigger = {
	# Check if one of our artifact features needs a pattern reference
	OR = {
		# Weapons
		has_artifact_feature = blade_decoration_etched_pattern
		has_artifact_feature = hilt_decoration_carved_pattern
		has_artifact_feature = hilt_decoration_inlay_pattern
		has_artifact_feature = head_decoration_etched_pattern
		has_artifact_feature = shaft_decoration_painted_pattern
		has_artifact_feature = metal_handle_decoration_etched_pattern

		# Armor
		has_artifact_feature = armor_decoration_etched_pattern
		has_artifact_feature = armor_decoration_inlay_pattern
		has_artifact_feature = armor_decoration_painted_pattern

		# Furniture
		has_artifact_feature = wood_decoration_painted_pattern

		# Box
		has_artifact_feature = box_decoration_painted
		has_artifact_feature = box_decoration_carved

		# Bowl
		artifact_type = bowl

		# Plate
		artifact_type = plate
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls artifact_needs_pattern_trigger.

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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