Scripted trigger
artifact_has_pattern_trigger
artifact_has_pattern_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 223 (3 lines). No parameters.
artifact_has_pattern_trigger is a scripted trigger in Crusader Kings III, written at line 223 of its file. It takes no parameters: artifact_has_pattern_trigger = yes (or no). The game's script calls it in 6 places, among them blade_decoration_etched_pattern (artifact), head_decoration_etched_pattern (artifact) and hilt_decoration_carved_pattern (artifact). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
artifact_has_pattern_trigger = {
artifact_needs_pattern_trigger = yes
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls artifact_has_pattern_trigger.
Artifacts (6)
- blade_decoration_etched_pattern
- head_decoration_etched_pattern
- hilt_decoration_carved_pattern
- hilt_decoration_inlay_pattern
- metal_handle_decoration_etched_pattern
- shaft_decoration_painted_pattern
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.