Scripted trigger · The Royal Court files
artifact_house_not_owns_or_claims_trigger
artifact_house_not_owns_or_claims_trigger = yesgame/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 386 (11 lines). No parameters.
artifact_house_not_owns_or_claims_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 386 of its file. It takes no parameters: artifact_house_not_owns_or_claims_trigger = yes (or no). The game's script calls it in 1 place, among them grant_banner_house_claim_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
What it checks
NOT = { has_house_artifact_claim = scope:familial_banner }If
a check the game hides
Then
house_head.dynasty = scope:familial_banner.var:banner_dynasty
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
artifact_house_not_owns_or_claims_trigger = {
exists = scope:familial_banner
NOR = {
this = scope:familial_banner.artifact_owner.house
has_house_artifact_claim = scope:familial_banner
}
trigger_if = {
limit = { exists = scope:familial_banner.var:banner_dynasty }
house_head.dynasty = scope:familial_banner.var:banner_dynasty
}
}As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls artifact_house_not_owns_or_claims_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.