CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Royal Court files

artifact_house_not_owns_or_claims_trigger

artifact_house_not_owns_or_claims_trigger = yes

game/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 386 (11 lines). No parameters.

artifact_house_not_owns_or_claims_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 386 of its file. It takes no parameters: artifact_house_not_owns_or_claims_trigger = yes (or no). The game's script calls it in 1 place, among them grant_banner_house_claim_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

What it checks

  • NOT = { has_house_artifact_claim = scope:familial_banner }
  • If

    a check the game hides

    Then

    • house_head.dynasty = scope:familial_banner.var:banner_dynasty

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
artifact_house_not_owns_or_claims_trigger = {
	exists = scope:familial_banner
	NOR = {
		this = scope:familial_banner.artifact_owner.house
		has_house_artifact_claim = scope:familial_banner
	}
	trigger_if = {
		limit = { exists = scope:familial_banner.var:banner_dynasty }
		house_head.dynasty = scope:familial_banner.var:banner_dynasty
	}
}

As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls artifact_house_not_owns_or_claims_trigger.

Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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