Scripted trigger
appointment_interactions_recipient_is_suitable_co_emperor_trigger
appointment_interactions_recipient_is_suitable_co_emperor_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 406 (14 lines). No parameters.
appointment_interactions_recipient_is_suitable_co_emperor_trigger is a scripted trigger in Crusader Kings III, written at line 406 of its file. It takes no parameters: appointment_interactions_recipient_is_suitable_co_emperor_trigger = yes (or no). The game's script calls it in 3 places, among them Influence Candidacy (interaction), Influence Candidacy (interaction) and appointment_score_interaction_multiplier_modifiers_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
scope:actor:One of these
scope:recipient:is_diarch_of_target = scope:secondary_recipient.top_liege
or
scope:secondary_recipient:is_diarch_of_target = scope:actor.top_liege
If
scope:target != scope:actor.primary_title
Then
scope:target.holder != scope:actor
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
appointment_interactions_recipient_is_suitable_co_emperor_trigger = {
scope:actor = { top_liege_has_co_emperorship_trigger = yes }
OR = {
scope:recipient = { is_diarch_of_target = scope:secondary_recipient.top_liege }
scope:secondary_recipient = { is_diarch_of_target = scope:actor.top_liege }
}
# Don't get the bonus just because we're promoting our courtiers in our realm.
trigger_if = {
limit = {
scope:target != scope:actor.primary_title
}
scope:target.holder != scope:actor
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls appointment_interactions_recipient_is_suitable_co_emperor_trigger.
Character interactions (2)
Script values (1)
- appointment_score_interaction_multiplier_modifiers_value
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.