CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

appointment_interactions_recipient_is_suitable_co_emperor_trigger

appointment_interactions_recipient_is_suitable_co_emperor_trigger = yes

game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 406 (14 lines). No parameters.

appointment_interactions_recipient_is_suitable_co_emperor_trigger is a scripted trigger in Crusader Kings III, written at line 406 of its file. It takes no parameters: appointment_interactions_recipient_is_suitable_co_emperor_trigger = yes (or no). The game's script calls it in 3 places, among them Influence Candidacy (interaction), Influence Candidacy (interaction) and appointment_score_interaction_multiplier_modifiers_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

What it checks

  • scope:actor:
  • One of these

    • scope:recipient:
      • is_diarch_of_target = scope:secondary_recipient.top_liege
    • or

      scope:secondary_recipient:
      • is_diarch_of_target = scope:actor.top_liege
  • If

    • scope:target != scope:actor.primary_title

    Then

    • scope:target.holder != scope:actor

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
appointment_interactions_recipient_is_suitable_co_emperor_trigger = {
	scope:actor = { top_liege_has_co_emperorship_trigger = yes }
	OR = {
		scope:recipient = { is_diarch_of_target = scope:secondary_recipient.top_liege }
		scope:secondary_recipient = { is_diarch_of_target = scope:actor.top_liege }
	}
	# Don't get the bonus just because we're promoting our courtiers in our realm.
	trigger_if = {
		limit = {
			scope:target != scope:actor.primary_title
		}
		scope:target.holder != scope:actor
	}
}

As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls appointment_interactions_recipient_is_suitable_co_emperor_trigger.

Character interactions (2)

Script values (1)

  • appointment_score_interaction_multiplier_modifiers_value

Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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