CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Uncategorized actions

Influence Candidacy

variesInfluenceAccepted automaticallynot in the character menu

Spend Influence to promote the other character becoming a Governor or …

What you need

You

To send it

  • Is not at war with the target
  • The succession of the Realm's Capital is tied to its highest Title
  • The candidate temp:
  • If

    • scope:target.min_appointment_level > 0

    Then

    • The other character:
      • has_appointment_level_for_title = scope:target
  • main_administrative_tier <= scope:target.tier
  • The target:
    • The … is not a Noble Family Title
    • holder.top_liege = scope:recipient
    • One of these

      • has_title_law_flag = appointment_type_succession
      • or

        Their holder:
        • has_realm_law_flag = appointment_type_succession

To see it in the menu

  • Your government does not have the government has merit flag
  • Is played by the AI
  • None of these

    • You: Has the other character as rival
  • None of these

    • All of these

    • All of these

The character you target

  • they has administrative government mechanic

The other character

To send it

  • If

    • root.top_liege.realm_size >= 250
    • NOT = { root.primary_heir ?= this }
    • NOT = { root.house.house_head ?= this }
    • Is not close family of you

    Then

    • static_group_filter = { … }

    Else if

    • root.top_liege.realm_size >= 150
    • NOT = { root.primary_heir ?= this }
    • NOT = { root.house.house_head ?= this }
    • Is not family of you

    Then

    • static_group_filter = { … }

    Otherwise

    • always = yes
  • If

    • root.top_liege.realm_size >= 150

    Then

    • … is not a valid candidate for any … Titles

    Otherwise

    • … is not a valid candidate for any … Titles

To see it in the menu

  • Is an Independent Ruler
  • they has administrative government mechanic
  • top_liege ?= scope:actor.top_liege
  • None of these

    • Is Lowborn
    • All of these

      • exists = house
      • exists = scope:actor.house
      • house != scope:actor.house

Which title you can pick

Influence Candidacy is an uncategorized character interaction in Crusader Kings III. You need: Is not at war with the target and The succession of the Realm's Capital is tied to its highest Title. The character you target needs: they has administrative government mechanic. Accepted automatically. It costs Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.

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Quick answers (3)
What are the requirements for Influence Candidacy in CK3?
You: Is not at war with the target and The succession of the Realm's Capital is tied to its highest Title. The character you target: they has administrative government mechanic. (patch 1.20.1.2)
Will the AI accept Influence Candidacy?
Yes: it is accepted automatically.
How much does Influence Candidacy cost?
Influence (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    • The investor temp’s house’s house head › Any held title: The … is a Noble Family Title
    • The title temp:
      • current_heir ?= { … }
      • place_in_line_of_succession = { target = scope:candidate_temp value <= 5 }

    Then

    • The investor temp’s house:
      • If

        a check the game hides

        Then

        • impact_house_relation = { target = scope:other_house steps = scope:steps description = house_relation_reason_appointment_competition_desc }
  • If

    • The investor temp’s house:
      • NOT = { scope:candidate_temp.house ?= this }
      • Their house head:
        • top_liege = scope:candidate_temp.house.house_head.top_liege
        • Any held title: The … is a Noble Family Title
    • The candidate temp:
      • top_liege = scope:candidate_temp.house.house_head.top_liege
      • Their house’s house head:
        • Any held title: The … is a Noble Family Title
        • top_liege = scope:investor_temp.top_liege
      • has_succession_appointment_investors = scope:title_temp
    • The title temp:
      • NOT = { current_heir.house ?= scope:candidate_temp.house }
      • place_in_line_of_succession = { target = scope:candidate_temp value <= 3 }

    Then

    • The investor temp’s house:
      • If

        a check the game hides

        Then

        • impact_house_relation = { target = scope:other_house steps = scope:steps description = house_relation_reason_appointment_support_desc }
  • The target:
    • change_appointment_investment = { target = scope:secondary_recipient investor = scope:actor value = scope:support_candidate_score }
    • If

      • You › Their liege:
        • One of these

          • has_diarchy_parameter = diarchy_type_is_co_emperorship
          • or

            has_diarchy_parameter = diarchy_type_is_junior_emperorship
      • One of these

        • The character you target:
          • is_diarch_of_target = scope:secondary_recipient.top_liege
        • or

          The other character:
          • is_diarch_of_target = scope:actor.top_liege
      • If

        • scope:target != scope:actor.primary_title

        Then

        • scope:target.holder != scope:actor

      Then

      • If

        • Your top liege:
          • has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_massive

        Then

        Else if

        • Your top liege:
          • has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_major

        Then

        Else if

        • Your top liege:
          • has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_medium

        Then

        Else if

        • Your top liege:
          • has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_mild

        Then

  • If

    • The other character: Is not of the same house as you

    Then

    • The other character: Opinion: Supported My Title Candidacy
  • The other character: If … gains …, … may reward … top non-House supporter

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (40 lines of game script)
is_available = NOT = {
	government_has_flag = government_has_merit
}
is_ai = yes
is_shown = scope:secondary_recipient ?= {
	top_liege != this
	government_has_mechanic = administrative
	top_liege ?= scope:actor.top_liege
	NOR = {
		is_lowborn = yes
		AND = {
			exists = house
			exists = scope:actor.house
			house != scope:actor.house
		}
	}
}
NOT = {
	scope:actor = {
		has_relation_rival = scope:secondary_recipient
	}
}
NOR = {
	AND = {
		scope:actor.top_liege ?= {
			has_realm_law = male_preference_law
		}
		scope:secondary_recipient ?= {
			is_female = yes
		}
	}
	AND = {
		scope:actor.top_liege ?= {
			has_realm_law = female_preference_law
		}
		scope:secondary_recipient ?= {
			is_male = yes
		}
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Can be sent when (is_valid…) (109 lines of game script)
scope:secondary_recipient ?= {
	trigger_if = {
		limit = {
			scope:actor.top_liege.realm_size >= 250
			NOR = {
				this = scope:actor
				scope:actor.primary_heir ?= this
				scope:actor.house.house_head ?= this
				is_close_family_of = scope:actor
			}
		}
		static_group_filter = {
			group = ai_filter
			match = {
				value = 1
				subtract = {
					add = scope:actor.top_liege.realm_size
					multiply = 0.001
					multiply = 3
					min = 0.1
					max = 0.9
				}
			}
		}
	}
	trigger_else_if = {
		limit = {
			scope:actor.top_liege.realm_size >= 150
			NOR = {
				this = scope:actor
				scope:actor.primary_heir ?= this
				scope:actor.house.house_head ?= this
				is_close_or_extended_family_of = scope:actor
			}
		}
		static_group_filter = {
			group = ai_filter
			match = {
				value = 1
				subtract = {
					add = scope:actor.top_liege.realm_size
					multiply = 0.001
					multiply = 3
					min = 0.1
					max = 0.9
				}
			}
		}
	}
	trigger_else = {
		always = yes
	}
	trigger_if = {
		limit = {
			scope:actor.top_liege.realm_size >= 150
		}
		save_temporary_scope_as = candidate_temp
		custom_tooltip = {
			text = support_candidacy_can_appoint_for_title_tt
			scope:recipient.primary_title = {
				any_in_de_jure_hierarchy = {
					continue = {
						tier > tier_duchy
						tier <= tier_county
					}
					save_temporary_scope_as = title_temp
					scope:candidate_temp = {
						can_appoint_for_title = scope:title_temp
					}
				}
			}
		}
	}
	trigger_else = {
		save_temporary_scope_as = candidate_temp
		custom_tooltip = {
			text = support_candidacy_can_appoint_for_title_tt
			scope:recipient.primary_title = {
				any_in_de_jure_hierarchy = {
					continue = {
						tier > tier_duchy
					}
					save_temporary_scope_as = title_temp
					scope:candidate_temp = {
						can_appoint_for_title = scope:title_temp
					}
				}
			}
		}
	}
}
scope:actor = {
	NOT = {
		is_at_war_with = scope:recipient
	}
}
is_appointment_valid_trigger = {
	TITLE = scope:target
	CANDIDATE = scope:secondary_recipient
	TOP_LIEGE = scope:recipient
}
trigger_if = {
	limit = {
		scope:target.min_appointment_level > 0
	}
	scope:secondary_recipient = {
		has_appointment_level_for_title = scope:target
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Effects (on_send, on_accept, on_decline) (114 lines of game script)
on_accept = switch = {
	trigger = yes
	scope:as_much_as_needed_influence_option = {
		save_scope_value_as = {
			name = support_candidate_score
			value = {
				value = 0
				if = {
					limit = {
						exists = scope:target
					}
					add = {
						value = scope:target.current_heir.appointment_candidate_score(scope:target)
						multiply = 1.1
					}
					subtract = scope:secondary_recipient.appointment_candidate_score(scope:target)
				}
				min = 4
				multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
			}
		}
		save_scope_value_as = {
			name = opinion_change_value
			value = 20
		}
	}
	scope:major_influence_option = {
		save_scope_value_as = {
			name = support_candidate_score
			value = {
				value = appointment_score_major_value
				multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
			}
		}
		save_scope_value_as = {
			name = opinion_change_value
			value = 10
		}
	}
	scope:medium_influence_option = {
		save_scope_value_as = {
			name = support_candidate_score
			value = {
				value = appointment_score_medium_value
				multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
			}
		}
		save_scope_value_as = {
			name = opinion_change_value
			value = 5
		}
	}
}
promote_appointment_house_relation_effect = {
	TITLE = scope:target
	CANDIDATE = scope:secondary_recipient
	INVESTOR = scope:actor
}
scope:target = {
	change_appointment_investment = {
		target = scope:secondary_recipient
		investor = scope:actor
		value = scope:support_candidate_score
	}
	if = {
		limit = {
			appointment_interactions_recipient_is_suitable_co_emperor_trigger = yes
		}
		diarch_promoted_as_administrative_candidate_get_best_tooltip_effect = yes
	}
}
scope:secondary_recipient = {
	if = {
		limit = {
			this != scope:actor
		}
		hidden_effect = {
			send_interface_message = {
				type = msg_candidacy_improved
				title = supported_candidacy_toast
				left_icon = scope:actor
				right_icon = scope:target
				show_as_tooltip = {
					scope:target = {
						change_appointment_investment = {
							target = scope:secondary_recipient
							investor = scope:actor
							value = scope:support_candidate_score
						}
					}
				}
			}
		}
	}
}
if = {
	limit = {
		scope:secondary_recipient = {
			NOT = {
				house ?= scope:actor.house
			}
		}
	}
	scope:secondary_recipient = {
		add_opinion = {
			modifier = supported_candidacy_opinion
			target = scope:actor
			opinion = scope:opinion_change_value
		}
	}
}
scope:secondary_recipient = {
	custom_tooltip = support_candidacy_success_reward_tt
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Category
Uncategorized actions
Cost: Influence
varies
In the menu
no (opened from elsewhere)
ID
support_candidacy_interaction

Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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