Scripted trigger
any_recent_previous_owner
any_recent_previous_owner = { OWNER = … }game/common/scripted_triggers/00_artifact_triggers.txt, line 2387 (7 lines). Parameters: $OWNER$.
any_recent_previous_owner is a scripted trigger in Crusader Kings III, written at line 2387 of its file. A call passes 1 parameter: OWNER. The game's script calls it in 1 place, among them Grave Goods (event funeral.1010). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
One of these
previous_owner = $OWNER$or
previous_owner_level_2 = $OWNER$or
previous_owner_level_3 = $OWNER$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
any_recent_previous_owner = {
OR = {
previous_owner = $OWNER$
previous_owner_level_2 = $OWNER$
previous_owner_level_3 = $OWNER$
}
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls any_recent_previous_owner.
Events (1)
- Grave Goods
funeral.1010
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.