CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

adventurer_potential_destination_distance_check

adventurer_potential_destination_distance_check = { REGION = … }

game/common/scripted_triggers/00_activity_triggers.txt, line 558 (33 lines). Parameters: $REGION$.

adventurer_potential_destination_distance_check is a scripted trigger in Crusader Kings III, written at line 558 of its file. A call passes 1 parameter: REGION. The game's script calls it in 3 places, among them Inspiration: A Change in Direction (event fund_inspiration.5021), fund_inspiration_0051_pick_options_to_show_effect (local effect) and set_adventure_location_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.

What it checks

  • Any county in region:
    • region = $REGION$
    • If

      • prev.adventure_inspiration_average_skill_value >= high_inspiration_skill

      Then

      • None of these

        • prev.location: Is in the $REGION$ region

      Else if

      • prev.adventure_inspiration_average_skill_value >= medium_inspiration_skill

      Then

      • squared_distance = { target = prev.location value <= medium_adventure_max_length }

      Otherwise

      • squared_distance = { target = prev.location value < short_adventure_max_length }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (33 lines of game script)
adventurer_potential_destination_distance_check = {
	#This is made to be used inside set_adventure_location_effect - it relies on the scope it is being run in being the adventurer
	#Also expects $REGION$
	any_county_in_region = {
		region = $REGION$
		trigger_if = {
			limit = {
				prev.adventure_inspiration_average_skill_value >= high_inspiration_skill
			}
			NOT = {
				prev.location = {
					geographical_region = $REGION$
				}
			} #Highly skilled adventurers can travel anywhere - and will not pick the region they are already in
		}
		trigger_else_if = {
			limit = {
				prev.adventure_inspiration_average_skill_value >= medium_inspiration_skill
			}
			squared_distance = {
				target = prev.location
				value <= medium_adventure_max_length
			}
		}
		trigger_else = {
			#low_inspiration_skill
			squared_distance = {
				target = prev.location
				value < short_adventure_max_length
			}
		}
	}
}

As written in game/common/scripted_triggers/00_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls adventurer_potential_destination_distance_check.

Events (1)

Scripted effects inside an event file (1)

  • fund_inspiration_0051_pick_options_to_show_effect

Scripted effects (1)

Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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