CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · The Royal Court files

set_adventure_location_effect

set_adventure_location_effect = { BASE_SCOPE = … NO_DESTINATION = … }

game/common/scripted_effects/00_ep1_inspiration_effects.txt, line 152 (561 lines). Parameters: $BASE_SCOPE$, $NO_DESTINATION$.

set_adventure_location_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 152 of its file. A call passes 2 parameters: BASE_SCOPE and NO_DESTINATION. The game's script calls it in 4 places, among them courtier_guest_management.1001 (event), Inspiration Funded (event fund_inspiration.0051) and inspiration_adventure_create_artifact_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_inspiration_effects.txt.

The comment above it in the file

Where is the adventurer going?

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (120 lines of game script)
set_adventure_location_effect = {
	save_temporary_scope_value_as = {
		name = allow_no_destination_option
		value = $NO_DESTINATION$
	}
	hidden_effect = { #If they haven't specified where they're going we decide it here (might still leave it up to the sponsor if allow_no_destination_option = yes!)
		$BASE_SCOPE$ = {
			if = {
				limit = {
					NOT = { exists = var:adventure_destination }
				}
				random_list = {
					10 = {
						# Africa
						trigger = {
							trigger_if = {
								limit = { exists = location }
								location = {
									NOT = { geographical_region = world_africa }
								}
								adventurer_potential_destination_distance_check = {
									REGION = world_africa
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:africa
						}
					}
					10 = {
						# West Africa
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_africa_west
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:africa_west
						}
					}
					10 = {
						# North Africa
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_africa_north
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:africa_north
						}
					}
					10 = {
						# East Africa
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_africa_east
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:africa_east
						}
					}
					10 = {
						# Europe
						trigger = {
							trigger_if = {
								limit = { exists = location }
								location = {
									NOT = { geographical_region = world_europe }
								}
								adventurer_potential_destination_distance_check = {
									REGION = world_europe
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:europe
						}
					}
					5 = {
						# North Europe
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_europe_north
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:europe_north
						}
					}
					10 = {
						# South Europe
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_europe_south
								}
							}
						}
						set_variable = {
							name = adventure_destination

As written in game/common/scripted_effects/00_ep1_inspiration_effects.txt.

The first 120 of its 561 lines; the rest is in game/common/scripted_effects/00_ep1_inspiration_effects.txt from line 152.

Where it is used

Every place in common/, events/ and history/ that calls set_adventure_location_effect.

Inspirations (1)

  • Adventure Inspiration

Source: game/common/scripted_effects/00_ep1_inspiration_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?