CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

administrative_tier_allows_independence

administrative_tier_allows_independence = yes

game/common/scripted_triggers/10_tgp_triggers.txt, line 83 (13 lines). No parameters.

administrative_tier_allows_independence is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 83 of its file. It takes no parameters: administrative_tier_allows_independence = yes (or no). The game's script calls it in 2 places, among them on_vassal_change (on action) and yearly_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
administrative_tier_allows_independence = {
	trigger_if = {
		limit = {
			administrative_counts_can_be_independent = yes
		}
		any_held_county = {
			is_noble_family_title = no
		}
	}
	trigger_else = { # Administrative/default
		highest_held_title_tier >= tier_kingdom
	}
}

As written in game/common/scripted_triggers/10_tgp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls administrative_tier_allows_independence.

On actions (the game's own hooks) (2)

  • on_vassal_change
  • yearly_playable_pulse

Source: game/common/scripted_triggers/10_tgp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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