Scripted trigger · All Under Heaven files
administrative_tier_allows_independence
administrative_tier_allows_independence = yesgame/common/scripted_triggers/10_tgp_triggers.txt, line 83 (13 lines). No parameters.
administrative_tier_allows_independence is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 83 of its file. It takes no parameters: administrative_tier_allows_independence = yes (or no). The game's script calls it in 2 places, among them on_vassal_change (on action) and yearly_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
administrative_tier_allows_independence = {
trigger_if = {
limit = {
administrative_counts_can_be_independent = yes
}
any_held_county = {
is_noble_family_title = no
}
}
trigger_else = { # Administrative/default
highest_held_title_tier >= tier_kingdom
}
}As written in game/common/scripted_triggers/10_tgp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls administrative_tier_allows_independence.
On actions (the game's own hooks) (2)
- on_vassal_change
- yearly_playable_pulse
Source: game/common/scripted_triggers/10_tgp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.