CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

administrative_counts_can_be_independent

administrative_counts_can_be_independent = yes

game/common/scripted_triggers/10_tgp_triggers.txt, line 97 (6 lines). No parameters.

administrative_counts_can_be_independent is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 97 of its file. It takes no parameters: administrative_counts_can_be_independent = yes (or no). The game's script calls it in 2 places, among them on_title_destroyed (on action) and administrative_tier_allows_independence (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
administrative_counts_can_be_independent = {
	OR = {
		government_has_flag = government_is_celestial
		government_has_flag = government_is_japan_administrative
	}
}

As written in game/common/scripted_triggers/10_tgp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls administrative_counts_can_be_independent.

On actions (the game's own hooks) (1)

  • on_title_destroyed

Source: game/common/scripted_triggers/10_tgp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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