Scripted trigger · All Under Heaven files
administrative_counts_can_be_independent
administrative_counts_can_be_independent = yesgame/common/scripted_triggers/10_tgp_triggers.txt, line 97 (6 lines). No parameters.
administrative_counts_can_be_independent is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 97 of its file. It takes no parameters: administrative_counts_can_be_independent = yes (or no). The game's script calls it in 2 places, among them on_title_destroyed (on action) and administrative_tier_allows_independence (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
administrative_counts_can_be_independent = {
OR = {
government_has_flag = government_is_celestial
government_has_flag = government_is_japan_administrative
}
}As written in game/common/scripted_triggers/10_tgp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls administrative_counts_can_be_independent.
On actions (the game's own hooks) (1)
- on_title_destroyed
Scripted triggers (1)
Source: game/common/scripted_triggers/10_tgp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.