CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

activity_witch_ritual_valid_trigger

activity_witch_ritual_valid_trigger = yes

game/common/scripted_triggers/00_activity_triggers.txt, line 43 (9 lines). No parameters.

activity_witch_ritual_valid_trigger is a scripted trigger in Crusader Kings III, written at line 43 of its file. It takes no parameters: activity_witch_ritual_valid_trigger = yes (or no). The game's script calls it in 1 place, among them Grand Rite (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.

The comment above it in the file

Witch Ritual

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
activity_witch_ritual_valid_trigger = {
	house ?= {
		has_house_modifier = witch_coven
		any_house_member = {
			this != root
			is_witch_known_by_trigger = { CHARACTER = root }
		}
	}
}

As written in game/common/scripted_triggers/00_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls activity_witch_ritual_valid_trigger.

Activities (1)

Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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