Scripted trigger · Tours and Tournaments files
activity_tournament_race_contest_trigger
activity_tournament_race_contest_trigger = yesgame/common/scripted_triggers/04_ep2_tournament_triggers.txt, line 278 (3 lines). No parameters.
activity_tournament_race_contest_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 278 of its file. It takes no parameters: activity_tournament_race_contest_trigger = yes (or no). The game's script calls it in 3 places, among them Tavern: Another Round (event ep2_locale_events.1000), set_passive_contest_aptitude_and_progress_effect (scripted effect) and Lorem ipsum dolor sit amet, consectetur adipiscing elit. (event debug.9595). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_tournament_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
activity_tournament_race_contest_trigger = {
scope:activity = { has_current_phase = tournament_phase_horse_race }
}As written in game/common/scripted_triggers/04_ep2_tournament_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls activity_tournament_race_contest_trigger.
Events (2)
- Tavern: Another Round
ep2_locale_events.1000 - Lorem ipsum dolor sit amet, consectetur adipiscing elit.
debug.9595
Scripted effects (1)
Source: game/common/scripted_triggers/04_ep2_tournament_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.