Scripted trigger · Tours and Tournaments files
activity_tournament_mind_contest_trigger
activity_tournament_mind_contest_trigger = yesgame/common/scripted_triggers/04_ep2_tournament_triggers.txt, line 225 (8 lines). No parameters.
activity_tournament_mind_contest_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 225 of its file. It takes no parameters: activity_tournament_mind_contest_trigger = yes (or no). The game's script calls it in 2 places, among them Tourney Grounds: Almost There (event ep2_locale_events.5010) and Village: Pulling on the Threads (event ep2_locale_events.5520). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_tournament_triggers.txt.
What it checks
scope:activity:One of these
has_current_phase = tournament_phase_recitalor
has_current_phase = tournament_phase_board_game
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
activity_tournament_mind_contest_trigger = {
scope:activity = {
OR = {
has_current_phase = tournament_phase_recital
has_current_phase = tournament_phase_board_game
}
}
}As written in game/common/scripted_triggers/04_ep2_tournament_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls activity_tournament_mind_contest_trigger.
Events (2)
- Tourney Grounds: Almost There
ep2_locale_events.5010 - Village: Pulling on the Threads
ep2_locale_events.5520
Source: game/common/scripted_triggers/04_ep2_tournament_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.