Scripted trigger
activate_struggle_catalyst_warfare_check_attacker_involvement_trigger
activate_struggle_catalyst_warfare_check_attacker_involvement_trigger = { CATALYST = … INVOLVEMENT = … VAR_SCOPE = … }game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 246 (19 lines). Parameters: $CATALYST$, $INVOLVEMENT$, $VAR_SCOPE$.
activate_struggle_catalyst_warfare_check_attacker_involvement_trigger is a scripted trigger in Crusader Kings III, written at line 246 of its file. A call passes 3 parameters: CATALYST, INVOLVEMENT and VAR_SCOPE. The game's script calls it in 1 place, among them fp3_struggle_apply_supporter_detractor_war_won_catalysts_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (19 lines of game script)
activate_struggle_catalyst_warfare_check_attacker_involvement_trigger = {
phase_has_catalyst = $CATALYST$
save_temporary_scope_as = struggle_temp
$VAR_SCOPE$ = {
trigger_if = {
limit = { scope:attacker = scope:loser }
has_variable = struggle_involvement_attacker
has_variable = struggle_scope_attacker
var:struggle_involvement_attacker = flag:$INVOLVEMENT$
var:struggle_scope_attacker = scope:struggle_temp
}
trigger_else = {
has_variable = struggle_involvement_defender
has_variable = struggle_scope_defender
var:struggle_involvement_defender = flag:$INVOLVEMENT$
var:struggle_scope_defender = scope:struggle_temp
}
}
}As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls activate_struggle_catalyst_warfare_check_attacker_involvement_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.