CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legacy of Persia files

fp3_struggle_apply_supporter_detractor_war_won_catalysts_effect

fp3_struggle_apply_supporter_detractor_war_won_catalysts_effect = yes

game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt, line 487 (194 lines). No parameters.

fp3_struggle_apply_supporter_detractor_war_won_catalysts_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 487 of its file. It takes no parameters: fp3_struggle_apply_supporter_detractor_war_won_catalysts_effect = yes. The game's script calls it in 2 places, among them on_war_won_attacker (on action) and on_war_won_defender (on action). Patch 1.20.1.2, from game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
fp3_struggle_apply_supporter_detractor_war_won_catalysts_effect = {
	# During the Persian Struggle, a supporter wins any war in the region.
	## Unfair wars.
	if = {
		limit = {
			has_trait = fp3_struggle_supporter
			# Scope:attacker won?
			trigger_if = {
				limit = {
					scope:winner = scope:attacker
					exists = scope:war.var:struggle_defender_tier
				}
				highest_held_title_tier > scope:war.var:struggle_defender_tier
			}
			# Else, scope:defender won.
			trigger_if = {
				limit = {
					scope:winner = scope:defender
					exists = scope:war.var:struggle_attacker_tier
				}
				highest_held_title_tier > scope:war.var:struggle_attacker_tier
			}
			any_character_struggle = {
				involvement = involved
				activate_struggle_catalyst_warfare_check_attacker_involvement_trigger = {
					CATALYST = catalyst_supporter_win_unfair_war_within_the_region
					VAR_SCOPE = scope:war
					INVOLVEMENT = involved
				}
			}
		}
		every_character_struggle = {
			involvement = involved
			limit = {
				activate_struggle_catalyst_warfare_check_attacker_involvement_trigger = {
					CATALYST = catalyst_supporter_win_unfair_war_within_the_region
					VAR_SCOPE = scope:war
					INVOLVEMENT = involved
				}
			}
			activate_struggle_catalyst = {
				catalyst = catalyst_supporter_win_unfair_war_within_the_region
				character = scope:winner
			}
			scope:war = { set_variable = used_for_struggle_catalyst_on_war_ended }
			log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_supporter_win_unfair_war_within_the_region }
		}
	}
	## Fair wars.
	else_if = {
		limit = {
			has_trait = fp3_struggle_supporter
			# Scope:attacker won?
			trigger_if = {
				limit = {
					scope:winner = scope:attacker
					exists = scope:war.var:struggle_defender_tier
				}
				highest_held_title_tier <= scope:war.var:struggle_defender_tier
			}
			# Else, scope:defender won.
			trigger_if = {
				limit = {
					scope:winner = scope:defender
					exists = scope:war.var:struggle_attacker_tier
				}
				highest_held_title_tier <= scope:war.var:struggle_attacker_tier
			}
			scope:war = {
				NOT = { has_variable = used_for_struggle_catalyst_on_war_ended }
			}
			any_character_struggle = {
				involvement = involved
				activate_struggle_catalyst_warfare_check_attacker_involvement_trigger = {
					CATALYST = catalyst_supporter_win_fair_war_within_the_region
					VAR_SCOPE = scope:war
					INVOLVEMENT = involved
				}
			}
		}
		every_character_struggle = {
			involvement = involved
			limit = {
				activate_struggle_catalyst_warfare_check_attacker_involvement_trigger = {
					CATALYST = catalyst_supporter_win_fair_war_within_the_region
					VAR_SCOPE = scope:war
					INVOLVEMENT = involved
				}
			}
			activate_struggle_catalyst = {
				catalyst = catalyst_supporter_win_fair_war_within_the_region
				character = scope:winner
			}
			scope:war = { set_variable = used_for_struggle_catalyst_on_war_ended }
			log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_supporter_win_fair_war_within_the_region }
		}
	}
	# During the Persian Struggle, a detractor wins any war in the region.
	## Unfair wars.
	else_if = {
		limit = {
			has_trait = fp3_struggle_detractor
			# Scope:attacker won?
			trigger_if = {
				limit = {
					scope:winner = scope:attacker
					exists = scope:war.var:struggle_defender_tier
				}
				highest_held_title_tier > scope:war.var:struggle_defender_tier
			}
			# Else, scope:defender won.
			trigger_if = {
				limit = {
					scope:winner = scope:defender
					exists = scope:war.var:struggle_attacker_tier
				}
				highest_held_title_tier > scope:war.var:struggle_attacker_tier
			}
			scope:war = {
				NOT = { has_variable = used_for_struggle_catalyst_on_war_ended }

As written in game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.

The first 120 of its 194 lines; the rest is in game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt from line 487.

Where it is used

Every place in common/, events/ and history/ that calls fp3_struggle_apply_supporter_detractor_war_won_catalysts_effect.

On actions (the game's own hooks) (2)

  • on_war_won_attacker
  • on_war_won_defender

Source: game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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