Scripted trigger
activate_disease_data_tracking_trigger
activate_disease_data_tracking_trigger = yesgame/common/scripted_triggers/00_scripted_triggers.txt, line 386 (3 lines). No parameters.
activate_disease_data_tracking_trigger is a scripted trigger in Crusader Kings III, written at line 386 of its file. It takes no parameters: activate_disease_data_tracking_trigger = yes (or no). The game's script calls it in 3 places, among them disease_data_save_contraction_effect (scripted effect), debug.0010 (event) and debug.0011 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_triggers.txt.
What it checks
- Never
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
activate_disease_data_tracking_trigger = {
always = no #Should be set to no, unless you're gathering data
}As written in game/common/scripted_triggers/00_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls activate_disease_data_tracking_trigger.
Events (2)
Scripted effects (1)
Source: game/common/scripted_triggers/00_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.