Scripted effect
disease_data_save_contraction_effect
disease_data_save_contraction_effect = { DISEASE = … }game/common/scripted_effects/00_scripted_effects.txt, line 81 (13 lines). Parameters: $DISEASE$.
disease_data_save_contraction_effect is a scripted effect in Crusader Kings III, written at line 81 of its file. A call passes 1 parameter: DISEASE. The game's script calls it in 1 place, among them contract_disease_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
disease_data_save_contraction_effect = {
if = {
limit = {
activate_disease_data_tracking_trigger = yes
has_variable = disease_data_activate_tracking
}
change_variable = {
name = disease_data_character_$DISEASE$_amount
add = 1
}
}
}As written in game/common/scripted_effects/00_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls disease_data_save_contraction_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.