CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Tours and Tournaments files

accolade_has_unsuitable_maa_attribute_trigger

accolade_has_unsuitable_maa_attribute_trigger = yes

game/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 1568 (112 lines). No parameters.

accolade_has_unsuitable_maa_attribute_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 1568 of its file. It takes no parameters: accolade_has_unsuitable_maa_attribute_trigger = yes (or no). The game's script calls it in 1 place, among them Form Knightly Sellsword Band (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

What it checks

  • One of these

    • All of these

      • has_accolade_type = archer_attribute
      • accolade_owner = { … }
    • or

      All of these

      • has_accolade_type = skirmisher_attribute
      • accolade_owner = { … }
    • or

      All of these

      • has_accolade_type = pike_attribute
      • accolade_owner = { … }
    • or

      All of these

      • has_accolade_type = outrider_attribute
      • accolade_owner = { … }
    • or

      All of these

      • has_accolade_type = vanguard_attribute
      • accolade_owner = { … }
    • or

      All of these

      • has_accolade_type = lancer_attribute
      • accolade_owner = { … }
    • or

      All of these

      • has_accolade_type = crossbowmen_attribute
      • accolade_owner = { … }
    • or

      All of these

      • has_accolade_type = besieger_attribute
      • accolade_owner = { … }
    • or

      All of these

      • has_accolade_type = camelry_attribute
      • accolade_owner = { … }
    • or

      All of these

      • has_accolade_type = elephantry_attribute
      • accolade_owner = { … }
    • or

      All of these

      • has_accolade_type = horse_archer_attribute
      • accolade_owner = { … }
    • or

      All of these

      • has_accolade_type = gunpowder_attribute
      • accolade_owner = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (112 lines of game script)
accolade_has_unsuitable_maa_attribute_trigger = {
	OR = {
		AND = {
			has_accolade_type = archer_attribute
			accolade_owner = {
				number_maa_regiments_of_base_type = {
					type = archers
					value = 0
				}
			}
		}
		AND = {
			has_accolade_type = skirmisher_attribute
			accolade_owner = {
				number_maa_regiments_of_base_type = {
					type = skirmishers
					value = 0
				}
			}
		}
		AND = {
			has_accolade_type = pike_attribute
			accolade_owner = {
				number_maa_regiments_of_base_type = {
					type = pikemen
					value = 0
				}
			}
		}
		AND = {
			has_accolade_type = outrider_attribute
			accolade_owner = {
				number_maa_regiments_of_base_type = {
					type = light_cavalry
					value = 0
				}
			}
		}
		AND = {
			has_accolade_type = vanguard_attribute
			accolade_owner = {
				number_maa_regiments_of_base_type = {
					type = heavy_infantry
					value = 0
				}
			}
		}
		AND = {
			has_accolade_type = lancer_attribute
			accolade_owner = {
				number_maa_regiments_of_base_type = {
					type = heavy_cavalry
					value = 0
				}
			}
		}
		AND = {
			has_accolade_type = crossbowmen_attribute
			accolade_owner = {
				number_maa_regiments_of_base_type = {
					type = archers
					value = 0
				}
			}
		}
		AND = {
			has_accolade_type = besieger_attribute
			accolade_owner = {
				number_maa_regiments_of_base_type = {
					type = siege_weapon
					value = 0
				}
			}
		}
		AND = {
			has_accolade_type = camelry_attribute
			accolade_owner = {
				number_maa_regiments_of_base_type = {
					type = camel_cavalry
					value = 0
				}
			}
		}
		AND = {
			has_accolade_type = elephantry_attribute
			accolade_owner = {
				number_maa_regiments_of_base_type = {
					type = elephant_cavalry
					value = 0
				}
			}
		}
		AND = {
			has_accolade_type = horse_archer_attribute
			accolade_owner = {
				number_maa_regiments_of_base_type = {
					type = archer_cavalry
					value = 0
				}
			}
		}
		AND = {
			has_accolade_type = gunpowder_attribute
			accolade_owner = {
				number_maa_regiments_of_base_type = {
					type = gunpowder
					value = 0
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls accolade_has_unsuitable_maa_attribute_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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