CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

wrap_up_education_effect

wrap_up_education_effect = yes

game/common/scripted_effects/00_education_effects.txt, line 1933 (115 lines). No parameters.

wrap_up_education_effect is a scripted effect in Crusader Kings III, written at line 1933 of its file. It takes no parameters: wrap_up_education_effect = yes. The game's script calls it in 6 places, among them childhood_education.0006 (event), Coming of Age (event coming_of_age.0001) and Coming of Age (event coming_of_age.0002). Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.

The comment above it in the file

Additional effects run to wrap up education

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (115 lines of game script)
wrap_up_education_effect = {
	#no educator memory creation
	if = {
		limit = {
			NOT = { exists = scope:educator }
			exists = root.court_owner.capital_province
		}
		create_character_memory = {
			type = childhood_education_no_guardian
		}
		scope:new_memory = {
			save_scope_as = education_memory
			set_variable = {
				name = education_realm
				value = root.court_owner.primary_title
			}
			if = {
				limit = {
					root.court_owner = { is_landed = no }
				}
				set_variable = {
					name = education_landless
					value = yes
				}
			}
			set_variable = {
				name = education_location
				value = root.court_owner.capital_province
			}
			set_variable = {
				name = education_location_culture
				value = root.court_owner.capital_province.culture
			}
			set_variable = {
				name = education_host_faith
				value = root.court_owner.faith
			}
			set_variable = {
				name = education_host_culture
				value = root.court_owner.culture
			}
		}
	}
	#has educator memory creation
	else_if = {
		limit = {
			exists = root.court_owner.capital_province
		}
		create_character_memory = {
			type = childhood_education_guardian
			participants = {
				guardian = scope:educator
			}
		}
		scope:new_memory = {
			save_scope_as = education_memory
			set_variable = {
				name = education_realm
				value = root.court_owner.primary_title
			}
			set_variable = {
				name = education_location
				value = root.court_owner.capital_province
			}
			set_variable = {
				name = education_location_culture
				value = root.court_owner.capital_province.culture
			}
			set_variable = {
				name = education_host_faith
				value = root.court_owner.faith
			}
			set_variable = {
				name = education_host_culture
				value = root.court_owner.culture
			}
		}
	}

	if = {
		limit = { exists = scope:educator }
		scope:educator = {
			create_character_memory = {
				type = ward_education_completed
				participants = {
					ward = root
				}
			}
		}
		pam_tenet_filial_piety_education_completion_reward_effect = yes
		remove_guardian_effect = {
			GUARDIAN = scope:educator
			WARD = root
			RETURN_WARD = yes
			HIDE_OPINION = no
		}
		if = {
			limit = {
				exists = root.house
				exists = scope:educator.house
			}
			root.house = {
				change_house_relation_effect = {
					HOUSE = scope:educator.house
					VALUE = house_relation_improve_minor_value
					REASON = educated
					CHAR = root
					TARGET_CHAR = scope:educator
					TITLE = scope:dummy_gender
				}
			}
		}
	}
	else = { return_ward_travel_effect = yes }
}

As written in game/common/scripted_effects/00_education_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls wrap_up_education_effect.

Events (6)

Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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