CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

wayfarer_storyteller_fame_effect

wayfarer_storyteller_fame_effect = { VALUE = … }

game/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 354 (15 lines). Parameters: $VALUE$.

wayfarer_storyteller_fame_effect is a scripted effect in Crusader Kings III, written at line 354 of its file. A call passes 1 parameter: VALUE. The game's script calls it in 116 places, among them … Adam's Guilt (event pilgrimage.3003), … Among Us (event travel_events.4038) and … and … (event travel_events.4037). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

The comment above it in the file

Will this make a cool story?

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
wayfarer_storyteller_fame_effect = {
	if = {
		limit = {
			has_perk = roaming_perk
		}
		save_scope_value_as = {
			name = fame_value
			value = $VALUE$
		}
		custom_tooltip = {
			text = roaming_fame_reward_tt
			add_prestige_experience = $VALUE$
		}
	}
}

As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls wayfarer_storyteller_fame_effect.

Events (116)

110 more

Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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