Scripted effect
voyager_souvenirs_aplenty_effect
voyager_souvenirs_aplenty_effect = yesgame/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 275 (27 lines). No parameters.
voyager_souvenirs_aplenty_effect is a scripted effect in Crusader Kings III, written at line 275 of its file. It takes no parameters: voyager_souvenirs_aplenty_effect = yes. The game's script calls it in 2 places, among them Pilgrimage (activity) and on_travel_plan_arrival (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (27 lines of game script)
voyager_souvenirs_aplenty_effect = {
if = {
limit = {
has_perk = souvenirs_aplenty_perk
NOT = { location.barony ?= root.capital_barony }
location.county.development_level > root.capital_county.development_level
}
if = {
limit = {
has_variable = souvenirs_aplenty_var
}
change_variable = {
name = souvenirs_aplenty_var
add = {
add = voyager_souvenirs_aplenty_script_value
max = voyager_souvenirs_aplenty_max_value
}
}
}
else = {
set_variable = {
name = souvenirs_aplenty_var
value = voyager_souvenirs_aplenty_script_value
}
}
}
}As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls voyager_souvenirs_aplenty_effect.
Activities (1)
On actions (the game's own hooks) (1)
- on_travel_plan_arrival
Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.