CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

visiting_monument_exploration_effect

visiting_monument_exploration_effect = yes

game/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 114 (57 lines). No parameters.

visiting_monument_exploration_effect is a scripted effect in Crusader Kings III, written at line 114 of its file. It takes no parameters: visiting_monument_exploration_effect = yes. The game's script calls it in 1 place, among them Monument Expedition (activity). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (57 lines of game script)
visiting_monument_exploration_effect = {
	if = { # Offa's Dyke
		limit = {
			OR = {
				scope:province = province:1632
				scope:province = province:1633
				scope:province = province:1634
				scope:province = province:1648
				scope:province = province:1646
				scope:province = province:1643
			}
		}
		visiting_monument_exploration_variable_effect = { PROVINCE = province:1632 }
		visiting_monument_exploration_variable_effect = { PROVINCE = province:1633 }
		visiting_monument_exploration_variable_effect = { PROVINCE = province:1634 }
		visiting_monument_exploration_variable_effect = { PROVINCE = province:1648 }
		visiting_monument_exploration_variable_effect = { PROVINCE = province:1646 }
		visiting_monument_exploration_variable_effect = { PROVINCE = province:1643 }
	}
	else_if = { # Hadrian's Wall
		limit = {
			OR = {
				scope:province = province:8780
				scope:province = province:1635
				scope:province = province:1611
				scope:province = province:1609
			}
		}
		visiting_monument_exploration_variable_effect = { PROVINCE = province:8780 }
		visiting_monument_exploration_variable_effect = { PROVINCE = province:1635 }
		visiting_monument_exploration_variable_effect = { PROVINCE = province:1611 }
		visiting_monument_exploration_variable_effect = { PROVINCE = province:1609 }
	}
	else_if = { # Danevirke
		limit = {
			OR = {
				scope:province = province:62
				scope:province = province:84
			}
		}
		visiting_monument_exploration_variable_effect = { PROVINCE = province:62 }
		visiting_monument_exploration_variable_effect = { PROVINCE = province:84 }
	}
	else_if = { # Great Wall of Gorgan
		limit = {
			OR = {
				scope:province = province:4031
				scope:province = province:4030
			}
		}
		visiting_monument_exploration_variable_effect = { PROVINCE = province:4031 }
		visiting_monument_exploration_variable_effect = { PROVINCE = province:4030 }
	}
	else = {
		visiting_monument_exploration_variable_effect = { PROVINCE = scope:province }
	}
}

As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls visiting_monument_exploration_effect.

Activities (1)

Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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