Scripted effect · Tours and Tournaments files
versus_force_concession_effect
versus_force_concession_effect = yesgame/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 9078 (35 lines). No parameters.
versus_force_concession_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 9078 of its file. It takes no parameters: versus_force_concession_effect = yes. The game's script calls it in 2 places, among them …: … (event contest_events.0820) and …: Contest Begins (event contest_events.0800). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
What it does
reverse_add_opinion = { target = scope:versus_contestant modifier = tournament_liege_concession_opinion opinion = -10 }- scope:activity › Depending on contest versus progress:
- When contest versus progress is 0:
add_to_guest_subset = { name = semi_finalist target = root }
- When contest versus progress is 1:
add_to_guest_subset = { name = finalist target = root }
- When contest versus progress is 2:
add_to_guest_subset = { name = winner target = root }
- When contest versus progress is 0:
versus_contest_resignation_tooltip_effect = { RESIGNER = scope:versus_contestant WINNER = root }- Stress and fulfillment impact: by trait: Just +10, Humble +10, Content +10, Diligent +10
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (35 lines of game script)
versus_force_concession_effect = {
reverse_add_opinion = {
target = scope:versus_contestant
modifier = tournament_liege_concession_opinion
opinion = -10
}
scope:versus_contestant = {
remove_variable = progress_to_victory
remove_variable = contest_aptitude
}
scope:activity = {
switch = {
trigger = var:contest_versus_progress
0 = {
add_to_guest_subset = { name = semi_finalist target = root }
}
1 = {
add_to_guest_subset = { name = finalist target = root }
}
2 = {
add_to_guest_subset = { name = winner target = root }
}
}
}
versus_contest_resignation_tooltip_effect = {
RESIGNER = scope:versus_contestant
WINNER = root
}
stress_and_fulfillment_impact = {
just = miniscule_stress_impact_gain
humble = miniscule_stress_impact_gain
content = miniscule_stress_impact_gain
diligent = miniscule_stress_impact_gain
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls versus_force_concession_effect.
Events (2)
- …: …
contest_events.0820 - …: Contest Begins
contest_events.0800
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.