CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

versus_force_concession_effect

versus_force_concession_effect = yes

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 9078 (35 lines). No parameters.

versus_force_concession_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 9078 of its file. It takes no parameters: versus_force_concession_effect = yes. The game's script calls it in 2 places, among them …: … (event contest_events.0820) and …: Contest Begins (event contest_events.0800). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

What it does

  • reverse_add_opinion = { target = scope:versus_contestant modifier = tournament_liege_concession_opinion opinion = -10 }
  • scope:activity › Depending on contest versus progress:
    • When contest versus progress is 0:
      • add_to_guest_subset = { name = semi_finalist target = root }
    • When contest versus progress is 1:
      • add_to_guest_subset = { name = finalist target = root }
    • When contest versus progress is 2:
      • add_to_guest_subset = { name = winner target = root }
  • versus_contest_resignation_tooltip_effect = { RESIGNER = scope:versus_contestant WINNER = root }
  • Stress and fulfillment impact: by trait: Just +10, Humble +10, Content +10, Diligent +10

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (35 lines of game script)
versus_force_concession_effect = {
	reverse_add_opinion = {
		target = scope:versus_contestant
		modifier = tournament_liege_concession_opinion
		opinion = -10
	}
	scope:versus_contestant = {
		remove_variable = progress_to_victory
		remove_variable = contest_aptitude
	}
	scope:activity = {
		switch = {
			trigger = var:contest_versus_progress
			0 = {
				add_to_guest_subset = { name = semi_finalist target = root }
			}
			1 = {
				add_to_guest_subset = { name = finalist target = root }
			}
			2 = {
				add_to_guest_subset = { name = winner target = root }
			}
		}
	}
	versus_contest_resignation_tooltip_effect = {
		RESIGNER = scope:versus_contestant
		WINNER = root
	}
	stress_and_fulfillment_impact = {
		just = miniscule_stress_impact_gain
		humble = miniscule_stress_impact_gain
		content = miniscule_stress_impact_gain
		diligent = miniscule_stress_impact_gain
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls versus_force_concession_effect.

Events (2)

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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