CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

update_syncretism_personal_tenet_effect

update_syncretism_personal_tenet_effect = yes

game/common/scripted_effects/pam_effects.txt, line 11783 (60 lines). No parameters.

update_syncretism_personal_tenet_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 11783 of its file. It takes no parameters: update_syncretism_personal_tenet_effect = yes. The game's script calls it in 1 place, among them on_faith_conversion (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (60 lines of game script)
update_syncretism_personal_tenet_effect = {
	if = {
		limit = {
			is_available_quick = { advanced_ruler = yes }
			scope:old_faith.religion != faith.religion
		}
		scope:old_faith = {
			if = {
				limit = { has_doctrine = sinitic_hostility_doctrine }
				prev = { add_known_tenet_if_not = { TENET = tenet_sinitic_syncretism } }
			}
			else_if = {
				limit = { has_doctrine = eastern_hostility_doctrine }
				prev = { add_known_tenet_if_not = { TENET = tenet_eastern_syncretism } }
			}
			else_if = {
				limit = { has_doctrine = pagan_hostility_doctrine }
				prev = { add_known_tenet_if_not = { TENET = tenet_unreformed_syncretism } }
			}
			else_if = {
				limit = { religion_tag = christianity_religion }
				prev = { add_known_tenet_if_not = { TENET = tenet_christian_syncretism } }
			}
			else_if = {
				limit = { religion_tag = islam_religion }
				prev = { add_known_tenet_if_not = { TENET = tenet_islamic_syncretism } }
			}
			else_if = {
				limit = { religion_tag = judaism_religion }
				prev = { add_known_tenet_if_not = { TENET = tenet_jewish_syncretism } }
			}
		}
		faith = {
			if = {
				limit = { has_doctrine = sinitic_hostility_doctrine }
				prev = { remove_personal_tenet_if_has = { TENET = tenet_sinitic_syncretism } }
			}
			else_if = {
				limit = { has_doctrine = eastern_hostility_doctrine }
				prev = { remove_personal_tenet_if_has = { TENET = tenet_eastern_syncretism } }
			}
			else_if = {
				limit = { has_doctrine = pagan_hostility_doctrine }
				prev = { remove_personal_tenet_if_has = { TENET = tenet_unreformed_syncretism } }
			}
			else_if = {
				limit = { religion_tag = christianity_religion }
				prev = { remove_personal_tenet_if_has = { TENET = tenet_christian_syncretism } }
			}
			else_if = {
				limit = { religion_tag = islam_religion }
				prev = { remove_personal_tenet_if_has = { TENET = tenet_islamic_syncretism } }
			}
			else_if = {
				limit = { religion_tag = judaism_religion }
				prev = { remove_personal_tenet_if_has = { TENET = tenet_jewish_syncretism } }
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls update_syncretism_personal_tenet_effect.

On actions (the game's own hooks) (1)

  • on_faith_conversion

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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