CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

add_known_tenet_if_not

add_known_tenet_if_not = { TENET = … }

game/common/scripted_effects/pam_effects.txt, line 11776 (6 lines). Parameters: $TENET$.

add_known_tenet_if_not is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 11776 of its file. A call passes 1 parameter: TENET. The game's script calls it in 1 place, among them update_syncretism_personal_tenet_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • If

    • NOT = { knows_tenet = $TENET$ }

    Then

    • add_known_tenet = $TENET$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
add_known_tenet_if_not = {
	if = {
		limit = { NOT = { knows_tenet = $TENET$ } }
		add_known_tenet = $TENET$
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_known_tenet_if_not.

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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