CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

update_confidants_effect

update_confidants_effect = yes

game/common/scripted_effects/00_diplomacy_perk_effects.txt, line 938 (43 lines). No parameters.

update_confidants_effect is a scripted effect in Crusader Kings III, written at line 938 of its file. It takes no parameters: update_confidants_effect = yes. The game's script calls it in 2 places, among them Confidants (lifestyle perk) and on_set_relation_friend (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_diplomacy_perk_effects.txt.

What it does

  • If has the Confidants Perk:
    • remove_all_character_modifier_instances = confidants_perk_modifier
    • If

      a check the game hides

      Then

      • Every in list › scope:confidant_scope › If current confidants perk value less than confidants max:
        • Gains the modifier “Confidants”
          • Stress Gain -5%

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (43 lines of game script)
update_confidants_effect = {
	if = {
		limit = {
			has_perk = confidants_perk
		}
		remove_all_character_modifier_instances = confidants_perk_modifier
		save_temporary_scope_as = confidant_scope 

		set_variable = {
			name = current_confidants_perk_value
			value = 0
		}
		
		if = {
			limit = {
				exists = var:current_confidants_perk_value
			}
			every_relation = {
				type = friend
				add_to_temporary_list = confidant_friend_list
			}
			every_in_list = {
				list = confidant_friend_list
				scope:confidant_scope = {
					if = {
						limit = {
							exists = var:current_confidants_perk_value
							var:current_confidants_perk_value < confidants_max
						}
						change_variable = {
							name = current_confidants_perk_value
							add = 1
						}
						add_character_modifier = {
							modifier = confidants_perk_modifier
						}
					}
				}
			}
			remove_variable = current_confidants_perk_value
		}
	}
}

As written in game/common/scripted_effects/00_diplomacy_perk_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls update_confidants_effect.

Lifestyle perks (1)

On actions (the game's own hooks) (1)

  • on_set_relation_friend

Source: game/common/scripted_effects/00_diplomacy_perk_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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