Scripted effect
unite_the_slavs_decision_effects
unite_the_slavs_decision_effects = yesgame/common/scripted_effects/00_decisions_effects.txt, line 967 (126 lines). No parameters.
unite_the_slavs_decision_effects is a scripted effect in Crusader Kings III, written at line 967 of its file. It takes no parameters: unite_the_slavs_decision_effects = yes. The game's script calls it in 2 places, among them Unite the Slavs (decision) and The Birth of Slavia (event east_europe.0010). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.
What it does
- Gain +750 Prestige
- All Slavic cultures in your realm will discover up to 3 Innovations from other Slavic cultures
- Slavia: Gains the … Title (root)
- Slavia becomes their primary title
- If holds Russia: Russia Title is destroyed
- If holds Baltic Empire: Baltic Empire Title is destroyed
- If holds Carpathia: Carpathia Title is destroyed
- If holds West-Slavia: West-Slavia Title is destroyed
- Slavia: Every Slavic Kingdom Title will become De Jure of the …
If
a check the game hides
Then
create_legend_seed = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
unite_the_slavs_decision_effects = {
#Prestige
add_prestige = massive_prestige_gain
#Innovations
custom_tooltip = unite_the_slavs_decision_effects_innovations_tt
hidden_effect = {
#Add all Slavic cultures in the realm in a list
every_vassal_or_below = {
limit = {
OR = {
culture = { has_cultural_pillar = heritage_west_slavic }
culture = { has_cultural_pillar = heritage_east_slavic }
culture = { has_cultural_pillar = heritage_south_slavic }
}
save_temporary_scope_as = slavic_vassal
NOT = {
any_in_list = {
list = slavic_cultures
this = scope:slavic_vassal.culture
}
}
}
culture = {
add_to_list = slavic_cultures
}
}
#Add innovations from 3 random cultures
every_in_list = {
list = slavic_cultures
save_scope_as = culture_getting_innovations
set_while_counter_variable_effect = yes
while = {
limit = { var:while_counter < 3 }
random_in_list = {
limit = { scope:culture_getting_innovations = { can_get_innovation_from = prev } }
list = slavic_cultures
scope:culture_getting_innovations = { get_random_innovation_from = prev }
}
increase_while_counter_variable_effect = yes
}
remove_while_counter_variable_effect = yes
}
}
#Create the title and make it primary
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = no
}
title:e_slavia = {
change_title_holder = {
holder = root
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
set_primary_title_to = title:e_slavia
title:e_slavia = { save_scope_as = slavia } #For localisation
#Destroy the other empires if I have them
if = {
limit = { has_title = title:e_russia }
destroy_title = title:e_russia
}
if = {
limit = { has_title = title:e_wendish_empire }
destroy_title = title:e_wendish_empire
}
if = {
limit = { has_title = title:e_carpathia }
destroy_title = title:e_carpathia
}
if = {
limit = { has_title = title:e_west_slavia }
destroy_title = title:e_west_slavia
}
###Handle de jure drift and empire destruction###
#First: add all the kingdoms
title:k_poland = { add_to_list = slavic_kingdoms }
title:k_pomerania = { add_to_list = slavic_kingdoms }
title:k_bohemia = { add_to_list = slavic_kingdoms }
title:k_moravia = { add_to_list = slavic_kingdoms }
title:k_croatia = { add_to_list = slavic_kingdoms }
title:k_serbia = { add_to_list = slavic_kingdoms }
title:k_bulgaria = { add_to_list = slavic_kingdoms }
title:k_dacia = { add_to_list = slavic_kingdoms }
title:k_moldavia = { add_to_list = slavic_kingdoms }
title:k_white_rus = { add_to_list = slavic_kingdoms }
title:k_galicia-volhynia = { add_to_list = slavic_kingdoms }
title:k_ruthenia = { add_to_list = slavic_kingdoms }
title:k_novgorod = { add_to_list = slavic_kingdoms }
title:k_opolye = { add_to_list = slavic_kingdoms }
title:k_hungary = { add_to_list = slavic_kingdoms }
title:k_sorbia = { add_to_list = slavic_kingdoms }
title:k_bosnia = { add_to_list = slavic_kingdoms }
# Inform players of the de jure drift
title:e_slavia = { custom_tooltip = unite_the_slavs_decision_titles_tt } #Scope change for tooltip formatting.
if = {
limit = { has_dlc_feature = legends }
create_legend_seed = {
type = legitimizing
quality = illustrious
chronicle = new_title
properties = {
title = title:e_slavia
founder = root
}
}
}
# Actually do the de jure drift
hidden_effect = {
every_in_list = {As written in game/common/scripted_effects/00_decisions_effects.txt.
The first 120 of its 126 lines; the rest is in game/common/scripted_effects/00_decisions_effects.txt from line 967.
Where it is used
Every place in common/, events/ and history/ that calls unite_the_slavs_decision_effects.
Decisions (1)
Events (1)
- The Birth of Slavia
east_europe.0010
Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.