
Major decision · Major Decisions
Unite the Slavs
If all of the Slavic peoples unite, there is no one who can stop us. I will bring about the mightiest empire the world has ever known!
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (18 lines of game script)
OR = {
culture ?= {
has_cultural_pillar = heritage_west_slavic
}
culture ?= {
has_cultural_pillar = heritage_east_slavic
}
culture ?= {
has_cultural_pillar = heritage_south_slavic
}
}
NOR = {
has_culture = culture:vlach
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:unite_the_slavs_decision
}
}As written in game/common/decisions/00_major_decisions_east_europe.txt.
Can be taken when (is_valid) (14 lines of game script)
OR = {
culture = {
has_cultural_pillar = heritage_west_slavic
}
culture = {
has_cultural_pillar = heritage_east_slavic
}
culture = {
has_cultural_pillar = heritage_south_slavic
}
}
completely_controls_region = custom_slavia
rule_title_creation_imperial_power_projection_title_creation_trigger = yes
is_landed = yesAs written in game/common/decisions/00_major_decisions_east_europe.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (22 lines of game script)
save_scope_as = slav_uniter
show_as_tooltip = {
unite_the_slavs_decision_effects = yes
}
trigger_event = east_europe.0010
every_player = {
limit = {
this != scope:slav_uniter
is_within_diplo_range = {
CHARACTER = scope:slav_uniter
}
}
trigger_event = east_europe.0011
}
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:unite_the_slavs_decision
}
set_global_variable = {
name = unite_the_slavs_decision
value = scope:slav_uniter
}As written in game/common/decisions/00_major_decisions_east_europe.txt.
Source: game/common/decisions/00_major_decisions_east_europe.txt and the English localisation, Crusader Kings III 1.20.0.3.