CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

unisolate_family_decision_effect

unisolate_family_decision_effect = yes

game/common/scripted_effects/00_decisions_effects.txt, line 3344 (25 lines). No parameters.

unisolate_family_decision_effect is a scripted effect in Crusader Kings III, written at line 3344 of its file. It takes no parameters: unisolate_family_decision_effect = yes. The game's script calls it in 3 places, among them Enter Seclusion (decision), Out of the Cage (event epidemic_events.0101) and Out of the Cage (event natural_disaster.0111). Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.

What it does

  • Every Close Family Member at Court:
    • Where:
      • is_courtier_of = root
    • Loses “Secluded”
  • Loses “Secluded”
  • Stress and fulfillment impact: by trait: Paranoid +20, Shy +20

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (25 lines of game script)
unisolate_family_decision_effect = {
	show_as_tooltip = {
		every_close_family_member = {
			custom = every_close_family_member_at_court
			limit = {
				is_courtier_of = root
			}
			remove_character_modifier = isolating_modifier
		}
	}
	hidden_effect = {
		every_in_list = {
			variable = isolating_relatives
			limit = { is_alive = yes }
			remove_character_modifier = isolating_modifier
			remove_character_flag = blocked_from_leaving
		}
		clear_variable_list = isolating_relatives
	}
	remove_character_modifier = isolating_modifier
	stress_and_fulfillment_impact = {
		paranoid = minor_stress_impact_gain
		shy = minor_stress_impact_gain
	}
}

As written in game/common/scripted_effects/00_decisions_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls unisolate_family_decision_effect.

Decisions (1)

Events (2)

Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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