Scripted effect
unisolate_family_decision_effect
unisolate_family_decision_effect = yesgame/common/scripted_effects/00_decisions_effects.txt, line 3344 (25 lines). No parameters.
unisolate_family_decision_effect is a scripted effect in Crusader Kings III, written at line 3344 of its file. It takes no parameters: unisolate_family_decision_effect = yes. The game's script calls it in 3 places, among them Enter Seclusion (decision), Out of the Cage (event epidemic_events.0101) and Out of the Cage (event natural_disaster.0111). Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.
What it does
- Every Close Family Member at Court:
- Where:
is_courtier_of = root
- Loses “Secluded”
- Where:
- Loses “Secluded”
- Stress and fulfillment impact: by trait: Paranoid +20, Shy +20
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
unisolate_family_decision_effect = {
show_as_tooltip = {
every_close_family_member = {
custom = every_close_family_member_at_court
limit = {
is_courtier_of = root
}
remove_character_modifier = isolating_modifier
}
}
hidden_effect = {
every_in_list = {
variable = isolating_relatives
limit = { is_alive = yes }
remove_character_modifier = isolating_modifier
remove_character_flag = blocked_from_leaving
}
clear_variable_list = isolating_relatives
}
remove_character_modifier = isolating_modifier
stress_and_fulfillment_impact = {
paranoid = minor_stress_impact_gain
shy = minor_stress_impact_gain
}
}As written in game/common/scripted_effects/00_decisions_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls unisolate_family_decision_effect.
Decisions (1)
Events (2)
- Out of the Cage
epidemic_events.0101 - Out of the Cage
natural_disaster.0111
Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.