Scripted effect
undirected_ghw_recipient_selection_on_victory_effect
undirected_ghw_recipient_selection_on_victory_effect = yesgame/common/scripted_effects/00_religious_interaction_effects.txt, line 814 (164 lines). No parameters.
undirected_ghw_recipient_selection_on_victory_effect is a scripted effect in Crusader Kings III, written at line 814 of its file. It takes no parameters: undirected_ghw_recipient_selection_on_victory_effect = yes. The game's script calls it in 1 place, among them Great Holy War (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.
What it does
If
scope:target_kingdom.holder:
Then
scope:the_faith.great_holy_war:set_designated_winner = scope:title_recipient
Else if
- scope:target_kingdom › Any claimant:
Then
scope:the_faith.great_holy_war:set_designated_winner = scope:title_recipient
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
undirected_ghw_recipient_selection_on_victory_effect = { #Set in the event of no Recipient or Beneficiary when a Crusade is won.
#Prioritize Holder of the target_kingdom.
#Then Claimants of the target_kingdom.
#And so forth...
if = { #The Kingdom is held by a member of the Faith, the Crusade is attempting to restore some of its provinces.
limit = {
exists = scope:target_kingdom
exists = scope:target_kingdom.holder
exists = scope:the_faith.great_holy_war
scope:target_kingdom.holder = {
faith = scope:the_faith
NOR = {
has_trait = excommunicated
has_trait = incapable
has_trait = devoted
}
}
}
scope:target_kingdom.holder = {
save_scope_as = title_recipient
}
scope:the_faith.great_holy_war = {
set_designated_winner = scope:title_recipient
}
}
else_if = { #Claimants of the King-title belonging to the Faith exist.
limit = {
exists = scope:target_kingdom
exists = scope:the_faith.great_holy_war
scope:target_kingdom = {
any_claimant = {
faith = scope:the_faith
NOR = {
has_trait = excommunicated
has_trait = incapable
has_trait = devoted
}
}
}
}
scope:target_kingdom = {
random_claimant = {
limit = {
faith = scope:the_faith
is_adult = yes
has_trait = zealous
NOR = {
has_trait = excommunicated
has_trait = incapable
has_trait = devoted
}
rite = { rite_has_dominant_ruling_gender = prev }
reverse_opinion = {
target = scope:ghw_sponsor
value >= 0
}
}
alternative_limit = {
this.faith = scope:the_faith
is_adult = yes
NOR = {
has_trait = excommunicated
has_trait = incapable
has_trait = devoted
}
rite = { rite_has_dominant_ruling_gender = prev }
reverse_opinion = {
target = scope:ghw_sponsor
value >= 0
}
}
alternative_limit = {
this.faith = scope:the_faith
is_adult = yes
NOR = {
has_trait = excommunicated
has_trait = incapable
has_trait = devoted
}
rite = { rite_has_dominant_ruling_gender = prev }
}
alternative_limit = {
this.faith = scope:the_faith
NOR = {
has_trait = excommunicated
has_trait = incapable
has_trait = devoted
}
rite = { rite_has_dominant_ruling_gender = prev }
}
alternative_limit = {
this.faith = scope:the_faith
NOR = {
has_trait = excommunicated
has_trait = incapable
has_trait = devoted
}
}
save_scope_as = title_recipient
}
}
scope:the_faith.great_holy_war = {
set_designated_winner = scope:title_recipient
}
}
else_if = { #If truly no character is available, just pick a random faithful.
limit = {
exists = scope:ghw_sponsor
exists = scope:the_faith.great_holy_war
scope:ghw_sponsor = {
any_courtier = {
is_adult = yes
is_ai = yes
NOR = {
has_trait = excommunicated
has_trait = incapable
has_trait = devoted
}
faith = scope:the_faith
}As written in game/common/scripted_effects/00_religious_interaction_effects.txt.
The first 120 of its 164 lines; the rest is in game/common/scripted_effects/00_religious_interaction_effects.txt from line 814.
Where it is used
Every place in common/, events/ and history/ that calls undirected_ghw_recipient_selection_on_victory_effect.
Casus belli (1)
Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.