CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

try_to_set_event_recurrer_relationship_effect

try_to_set_event_recurrer_relationship_effect = { TARGET = … }

game/common/scripted_effects/00_laamp_effects.txt, line 1795 (15 lines). Parameters: $TARGET$.

try_to_set_event_recurrer_relationship_effect is a scripted effect in Crusader Kings III, written at line 1795 of its file. A call passes 1 parameter: TARGET. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_laamp_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
try_to_set_event_recurrer_relationship_effect = {
	if = {
		limit = {
			save_scope_as = liege_temp
			any_relation = {
				type = event_recurrer
				# Only count recurrers that are still useful: if they've been demoted or incapacitated, someone should fill the gap.
				is_valid_active_event_recurrer_trigger = { LIEGE = scope:liege_temp }
				# We don't want too few, don't want too many.
				count < 5
			}
		}
		set_relation_event_recurrer = $TARGET$
	}
}

As written in game/common/scripted_effects/00_laamp_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_laamp_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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