Scripted effect · All Under Heaven files
tribute_mission_set_up_tribute_travel_effect
tribute_mission_set_up_tribute_travel_effect = yesgame/common/scripted_effects/tgp_tribute_mission_scripted_effects.txt, line 481 (58 lines). No parameters.
tribute_mission_set_up_tribute_travel_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 481 of its file. It takes no parameters: tribute_mission_set_up_tribute_travel_effect = yes. The game's script calls it in 7 places, among them Select Artifact Tribute (interaction), Select Bunga Mas Tribute (interaction) and Select Concubine Tribute (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/tgp_tribute_mission_scripted_effects.txt.
What it does
- Otherwise:
error_log = Tribute mission target scope variable not set on character intending to travel!
trigger_event = { on_action = tribute_mission_start }- Else, if has “offered concubine” (a variable the game's script sets): Sets out on a journey (a travel plan)
- Else, if has “offered eunuch” (a variable the game's script sets): Sets out on a journey (a travel plan)
- Otherwise:
- Start traveling to … Capital in …
- Sets out on a journey (a travel plan)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (58 lines of game script)
tribute_mission_set_up_tribute_travel_effect = {
#Recover the tribute_mission_target scope from saved var if it doesn't already exist
if = {
limit = { exists = var:tribute_mission_target_scope }
var:tribute_mission_target_scope = {
save_scope_as = tribute_mission_target
}
}
else = {
error_log = "Tribute mission target scope variable not set on character intending to travel!"
}
#Travel posted first should look neater in tooltip
hidden_effect = { # ensure we subtract everything we've offered
if = {
limit = { has_variable = offered_gold_value }
remove_short_term_gold = var:offered_gold_value
}
if = {
limit = { has_variable = offered_herd_value }
domicile ?= {
change_herd = { subtract = prev.var:offered_herd_value }
}
}
}
trigger_event = { on_action = tribute_mission_start }
if = {
limit = { location = scope:tribute_mission_target.capital_province }
trigger_event = tribute_mission.0002
}
#Add the concubine
else_if = {
limit = { has_variable = offered_concubine }
start_travel_plan = {
destination = scope:tribute_mission_target.capital_province
companion = var:offered_concubine
on_travel_planner_cancel_on_action = tribute_mission_travel_planner_exit
on_arrival_event = tribute_mission.0002
}
}
#Add the eunuch
else_if = {
limit = { has_variable = offered_eunuch }
start_travel_plan = {
destination = scope:tribute_mission_target.capital_province
companion = var:offered_eunuch
on_travel_planner_cancel_on_action = tribute_mission_travel_planner_exit
on_arrival_event = tribute_mission.0002
}
}
else = {
custom_tooltip = tribute_mission.travel_to.tt
start_travel_plan = {
destination = scope:tribute_mission_target.capital_province
on_travel_planner_cancel_on_action = tribute_mission_travel_planner_exit
on_arrival_event = tribute_mission.0002
}
}
}As written in game/common/scripted_effects/tgp_tribute_mission_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tribute_mission_set_up_tribute_travel_effect.
Character interactions (6)
Scripted effects (1)
Source: game/common/scripted_effects/tgp_tribute_mission_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.