Interaction · Uncategorized actions
Select Bunga Mas Tribute
What you need
The files set no condition the game shows: it is in the menu for anyone you can interact with.
Which artifact you can pick
- The target: Bunga mas created by is scope:actor
Select Bunga Mas Tribute is an uncategorized character interaction in Crusader Kings III. Accepted automatically in some cases. Patch 1.20.1.2, from game/common/character_interactions/tgp_tribute_mission_interactions.txt.
Will they accept?
Accepted automatically when:
always = yes
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | +100 |
Acceptance (ai_accept) (1 line of game script)
base = 100
As written in game/common/character_interactions/tgp_tribute_mission_interactions.txt.
What happens
If they accept
- … will be selected for the Tribute · On delivery, gain Bunga Mas Tribute
- If your Government uses the Mandala Capital Temple Complex Great Project and Great Building:
overlord = { add_piety = minor_piety_gain }
- Otherwise:
error_log = Tribute mission target scope variable not set on character intending to travel!
trigger_event = { on_action = tribute_mission_start }- Else, if has “offered concubine” (a variable the game's script sets): Sets out on a journey (a travel plan)
- Else, if has “offered eunuch” (a variable the game's script sets): Sets out on a journey (a travel plan)
- Otherwise:
- Start traveling to … Capital in …
- Sets out on a journey (a travel plan)
Events it fires: tribute_mission.0002
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Effects (on_send, on_accept, on_decline) (18 lines of game script)
on_accept = scope:target = {
set_variable = is_tribute_mission_artifact
}
scope:actor = {
set_variable = {
name = tribute_mission_type
value = flag:bunga_mas_tribute
}
set_variable = {
name = offered_bunga_mas
value = scope:target
}
custom_tooltip = tribute_mission_bunga_mas_interaction.tooltip
show_as_tooltip = {
tribute_mission_mandala_piety_effect = yes
}
tribute_mission_set_up_tribute_travel_effect = yes
}As written in game/common/character_interactions/tgp_tribute_mission_interactions.txt.
- Category
- Uncategorized actions
- In the menu
- no (opened from elsewhere)
- ID
tribute_mission_bunga_mas_interaction
Source: game/common/character_interactions/tgp_tribute_mission_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.