Scripted effect · All Under Heaven files
tribute_mission_mandala_piety_effect
tribute_mission_mandala_piety_effect = yesgame/common/scripted_effects/tgp_tribute_mission_scripted_effects.txt, line 661 (6 lines). No parameters.
tribute_mission_mandala_piety_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 661 of its file. It takes no parameters: tribute_mission_mandala_piety_effect = yes. The game's script calls it in 7 places, among them Select Artifact Tribute (interaction), Select Bunga Mas Tribute (interaction) and Select Concubine Tribute (interaction). Patch 1.20.1.2, from game/common/scripted_effects/tgp_tribute_mission_scripted_effects.txt.
What it does
- If government uses the Mandala Capital Temple Complex Great Project and Great Building:
overlord = { add_piety = minor_piety_gain }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
tribute_mission_mandala_piety_effect = {
if = {
limit = { government_has_flag = government_is_mandala }
overlord = { add_piety = minor_piety_gain }
}
}As written in game/common/scripted_effects/tgp_tribute_mission_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tribute_mission_mandala_piety_effect.
Character interactions (6)
Scripted effects inside an event file (1)
- tribute_mission_1000_fork_over_tribute_effect
Source: game/common/scripted_effects/tgp_tribute_mission_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.