CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

tribal_transfer_liege_title_effect

tribal_transfer_liege_title_effect = yes

game/common/scripted_effects/00_decisions_effects.txt, line 2464 (35 lines). No parameters.

tribal_transfer_liege_title_effect is a scripted effect in Crusader Kings III, written at line 2464 of its file. It takes no parameters: tribal_transfer_liege_title_effect = yes. The game's script calls it in 7 places, among them Challenge the … (decision), A Challenger (event tribal.1001) and A Challenger (event tribal.1002). Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.

What it does

  • scope:title_being_fought_over: Gains the … Title (challenger)
  • If

    • root = scope:challenger

    Then

    • scope:liege_to_challenge: Opinion: Usurped My Title

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (35 lines of game script)
tribal_transfer_liege_title_effect = {
	create_title_and_vassal_change = {
		type = usurped
		save_scope_as = change
		add_claim_on_loss = no
	}
	scope:title_being_fought_over = {
		change_title_holder = {
			holder = scope:challenger
			change = scope:change
		}
	}
	resolve_title_and_vassal_change = scope:change
	if = {
		limit = {
			root = scope:challenger
		}
		scope:liege_to_challenge = {
			add_opinion = {
				target = scope:challenger
				modifier = usurped_title
			}
		}
	}
	else = {
		hidden_effect = {
			scope:liege_to_challenge = {
				add_opinion = {
					target = scope:challenger
					modifier = usurped_title
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_decisions_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tribal_transfer_liege_title_effect.

Decisions (1)

Events (6)

Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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