Scripted effect · Tours and Tournaments files
tournament_versus_qualifier_death_effect
tournament_versus_qualifier_death_effect = yesgame/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 3105 (46 lines). No parameters.
tournament_versus_qualifier_death_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 3105 of its file. It takes no parameters: tournament_versus_qualifier_death_effect = yes. The game's script calls it in 1 place, among them on_death (on action). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Fallback for replacing dead versus contestant with a fresh one
What it does
If
- Their activity:
has_activity_type = activity_tournamentOne of these
has_current_phase = tournament_phase_duelor
has_current_phase = tournament_phase_wrestlingor
has_current_phase = tournament_phase_board_gameor
has_current_phase = tournament_phase_joust
- Any guest subset current phase:
name = qualified
Then
- Their activity:
If
scope:versus_match:is_in_guest_subset = { name = finalist }
Then
tournament_versus_dead_qualifier_effect = { SUBSET = winner }
Else if
scope:versus_match:is_in_guest_subset = { name = semi_finalist }
Then
tournament_versus_dead_qualifier_effect = { SUBSET = finalist }
Otherwise
tournament_versus_dead_qualifier_effect = { SUBSET = semi_finalist }
- Every player:
- Where:
is_participant_in_activity = scope:activity
- … … … advanced by default in the … Contest
- Where:
- Their activity:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (46 lines of game script)
tournament_versus_qualifier_death_effect = {
if = {
limit = {
involved_activity ?= {
has_activity_type = activity_tournament
OR = {
has_current_phase = tournament_phase_duel
has_current_phase = tournament_phase_wrestling
has_current_phase = tournament_phase_board_game
has_current_phase = tournament_phase_joust
}
any_guest_subset_current_phase = { name = qualified this = root }
}
NOT = { has_character_flag = died_in_contest_flag }
}
save_scope_as = dead_contestant
var:next_versus_match = { save_scope_as = versus_match }
involved_activity = {
save_scope_as = activity
if = {
limit = {
scope:versus_match = { is_in_guest_subset = { name = finalist } }
}
tournament_versus_dead_qualifier_effect = { SUBSET = winner }
}
else_if = {
limit = {
scope:versus_match = { is_in_guest_subset = { name = semi_finalist } }
}
tournament_versus_dead_qualifier_effect = { SUBSET = finalist }
}
else = {
tournament_versus_dead_qualifier_effect = { SUBSET = semi_finalist }
}
}
every_player = {
limit = { is_participant_in_activity = scope:activity }
send_interface_toast = {
title = tournament_qualifier_dies_toast
left_icon = scope:dead_contestant
right_icon = scope:versus_match
custom_tooltip = tournament_quailfier_dies_tt
}
}
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tournament_versus_qualifier_death_effect.
On actions (the game's own hooks) (1)
- on_death
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.