CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

tournament_pivotal_ptv_value_effect

tournament_pivotal_ptv_value_effect = yes

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 8156 (53 lines). No parameters.

tournament_pivotal_ptv_value_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 8156 of its file. It takes no parameters: tournament_pivotal_ptv_value_effect = yes. The game's script calls it in 8 places, among them …: Final Lap (event contest_events.0510), …: Highly Strung (event contest_events.0720) and …: Horses for Courses (event contest_events.0530). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

The comment above it in the file

Save values for determining overall progress in a contest

What it does

  • If

    a check the game hides

    Then

    • scope:activity:
      • One guest subset current phase, picked in order:
        • name = qualified
      • One guest subset current phase, picked in order:
        • name = qualified

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (53 lines of game script)
tournament_pivotal_ptv_value_effect = {
	if = {
		limit = { exists = scope:pivotal_contestant.var:progress_to_victory }
		scope:activity = {
			ordered_guest_subset_current_phase = {
				name = qualified
				limit = { exists = var:progress_to_victory }
				order_by = var:progress_to_victory
				save_scope_as = best_contestant
			}
			ordered_guest_subset_current_phase = {
				name = qualified
				limit = { exists = var:progress_to_victory }
				order_by = {
					value = 0 
					subtract = var:progress_to_victory
				}
				save_scope_as = worst_contestant
			}
		}
		save_scope_value_as = {
			name = best_worst_diff
			value = {
				value = scope:best_contestant.var:progress_to_victory
				subtract = scope:worst_contestant.var:progress_to_victory
			}
		}
		save_scope_value_as = {
			name = ptv_half_way
			value = {
				value = scope:worst_contestant.var:progress_to_victory
				add = {
					value = scope:best_worst_diff
					divide = 2
				}
			}
		}
		save_scope_value_as = {
			name = pivotal_best_diff
			value = {
				value = scope:pivotal_contestant.var:progress_to_victory
				subtract = scope:best_contestant.var:progress_to_victory
			}
		}
		save_scope_value_as = {
			name = pivotal_worst_diff
			value = {
				value = scope:pivotal_contestant.var:progress_to_victory
				subtract = scope:worst_contestant.var:progress_to_victory
			}
		}
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_pivotal_ptv_value_effect.

Events (8)

2 more

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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