CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

tournament_contest_wager_effect

tournament_contest_wager_effect = yes

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 3526 (34 lines). No parameters.

tournament_contest_wager_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 3526 of its file. It takes no parameters: tournament_contest_wager_effect = yes. The game's script calls it in 3 places, among them Archery: Contest Winner (event contest_events.0705), Board Game: Contest Winner (event contest_events.0805) and Horse Race: Contest Winner (event contest_events.0505). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

The comment above it in the file

Info and payout for won/lost wager

What it does

  • If

    a check the game hides

    Then

    • If

      • scope:wager_target = scope:contest_winner

      Then

      • If

        • scope:contest_complete ?= flag:horse_race

        Then

        • You won your … wager on … horse, …

        Otherwise

        • You won your … wager on …
      • They gets …

      Otherwise

      • If

        • scope:contest_complete ?= flag:horse_race

        Then

        • You lost your … wager on … horse, …

        Otherwise

        • You lost your … wager on …

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (34 lines of game script)
tournament_contest_wager_effect = {
	if = {
		limit = {
			exists = var:tournament_wager_target
			exists = var:tournament_wager_payout
		}
		var:tournament_wager_target = { save_scope_as = wager_target }
		if = {
			limit = { scope:wager_target = scope:contest_winner }
			if = {
				limit = {
					scope:contest_complete ?= flag:horse_race
					exists = scope:wager_target.var:contest_horse_race_name
				}
				custom_tooltip = wager_won_horse_tooltip
			}
			else = { custom_tooltip = wager_won_tooltip }
			add_gold = var:tournament_wager_payout
		}
		else = {
			if = {
				limit = {
					scope:contest_complete ?= flag:horse_race
					exists = scope:wager_target.var:contest_horse_race_name
				}
				custom_tooltip = wager_lost_horse_tooltip
			}
			else = { custom_tooltip = wager_lost_tooltip }
		}
		remove_variable = tournament_wager_stake
		remove_variable = tournament_wager_target
		remove_variable = tournament_wager_payout
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_contest_wager_effect.

Events (3)

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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