Scripted effect · Tours and Tournaments files
tournament_contest_versus_replace_qualifier_effect
tournament_contest_versus_replace_qualifier_effect = { CONTEST = … NEW_CONTESTANT = … OLD_CONTESTANT = … }game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 2832 (131 lines). Parameters: $CONTEST$, $NEW_CONTESTANT$, $OLD_CONTESTANT$.
tournament_contest_versus_replace_qualifier_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 2832 of its file. A call passes 3 parameters: CONTEST, NEW_CONTESTANT and OLD_CONTESTANT. The game's script calls it in 1 place, among them …: Contest Begins (event contest_events.0800). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Replace qualified contestant for another - versus version
What it does
If a check the game hides passes: the same again (3 lines)
remove_from_guest_subset = { name = qualified target = scope:old_contestant phase = tournament_phase_$CONTEST$ }add_to_guest_subset = { name = spectator target = scope:old_contestant phase = tournament_phase_$CONTEST$ }add_to_guest_subset = { name = qualified target = scope:new_contestant phase = tournament_phase_$CONTEST$ }
Otherwise
- Depending on activity.var:contest versus progress:
- When activity.var:contest versus progress is 0:
remove_from_guest_subset = { name = qualified target = scope:old_contestant phase = tournament_phase_$CONTEST$ }add_to_guest_subset = { name = spectator target = scope:old_contestant phase = tournament_phase_$CONTEST$ }add_to_guest_subset = { name = qualified target = scope:new_contestant phase = tournament_phase_$CONTEST$ }
- When activity.var:contest versus progress is 1:
remove_from_guest_subset = { name = semi_finalist target = scope:old_contestant phase = tournament_phase_$CONTEST$ }add_to_guest_subset = { name = spectator target = scope:old_contestant phase = tournament_phase_$CONTEST$ }add_to_guest_subset = { name = semi_finalist target = scope:new_contestant phase = tournament_phase_$CONTEST$ }
- When activity.var:contest versus progress is 2:
remove_from_guest_subset = { name = finalist target = scope:old_contestant phase = tournament_phase_$CONTEST$ }add_to_guest_subset = { name = spectator target = scope:old_contestant phase = tournament_phase_$CONTEST$ }add_to_guest_subset = { name = finalist target = scope:new_contestant phase = tournament_phase_$CONTEST$ }
- When activity.var:contest versus progress is 0:
scope:new_contestant:- scope:activity › Every attending character:
- Where: Is played by a person
- They replaces …
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
tournament_contest_versus_replace_qualifier_effect = {
$NEW_CONTESTANT$ = { save_scope_as = new_contestant }
$OLD_CONTESTANT$ = { save_scope_as = old_contestant }
if = {
limit = {
NOT = { exists = scope:activity.var:contest_versus_progress }
}
remove_from_guest_subset = {
name = qualified
target = scope:old_contestant
phase = tournament_phase_$CONTEST$
}
add_to_guest_subset = {
name = spectator
target = scope:old_contestant
phase = tournament_phase_$CONTEST$
}
add_to_guest_subset = {
name = qualified
target = scope:new_contestant
phase = tournament_phase_$CONTEST$
}
}
else = {
switch = {
trigger = scope:activity.var:contest_versus_progress
0 = {
remove_from_guest_subset = {
name = qualified
target = scope:old_contestant
phase = tournament_phase_$CONTEST$
}
add_to_guest_subset = {
name = spectator
target = scope:old_contestant
phase = tournament_phase_$CONTEST$
}
add_to_guest_subset = {
name = qualified
target = scope:new_contestant
phase = tournament_phase_$CONTEST$
}
scope:new_contestant = {
set_variable = {
name = contest_qualified_match_$CONTEST$
value = scope:old_contestant.var:contest_qualified_match_$CONTEST$
years = 1
}
}
scope:old_contestant = { remove_variable = contest_qualified_match_$CONTEST$ }
}
1 = {
remove_from_guest_subset = {
name = semi_finalist
target = scope:old_contestant
phase = tournament_phase_$CONTEST$
}
add_to_guest_subset = {
name = spectator
target = scope:old_contestant
phase = tournament_phase_$CONTEST$
}
add_to_guest_subset = {
name = semi_finalist
target = scope:new_contestant
phase = tournament_phase_$CONTEST$
}
scope:new_contestant = {
set_variable = {
name = contest_semi_finalist_match_$CONTEST$
value = scope:old_contestant.var:contest_qualified_match_$CONTEST$
years = 1
}
}
scope:old_contestant = { remove_variable = contest_semi_finalist_match_$CONTEST$ }
}
2 = {
remove_from_guest_subset = {
name = finalist
target = scope:old_contestant
phase = tournament_phase_$CONTEST$
}
add_to_guest_subset = {
name = spectator
target = scope:old_contestant
phase = tournament_phase_$CONTEST$
}
add_to_guest_subset = {
name = finalist
target = scope:new_contestant
phase = tournament_phase_$CONTEST$
}
scope:new_contestant = {
set_variable = {
name = contest_finalist_match_$CONTEST$
value = scope:old_contestant.var:contest_qualified_match_$CONTEST$
years = 1
}
}
scope:old_contestant = { remove_variable = contest_finalist_match_$CONTEST$ }
}
}
}
scope:old_contestant = {
remove_variable = contest_aptitude
remove_variable = progress_to_victory
save_scope_as = disqualify_target
}
scope:new_contestant = {
tournament_set_current_aptitude_variable_effect = yes
set_variable = {
name = progress_to_victory
value = progress_to_victory_active_contestant_value
}
}
scope:activity = {
every_attending_character = {
limit = { is_ai = no }
send_interface_toast = {
title = tournament_qualifier_replaced_toastAs written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The first 120 of its 131 lines; the rest is in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt from line 2832.
Where it is used
Every place in common/, events/ and history/ that calls tournament_contest_versus_replace_qualifier_effect.
Events (1)
- …: Contest Begins
contest_events.0800
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.