CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · Tours and Tournaments files

tournament_contest_versus_replace_qualifier_effect

tournament_contest_versus_replace_qualifier_effect = { CONTEST = … NEW_CONTESTANT = … OLD_CONTESTANT = … }

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 2832 (131 lines). Parameters: $CONTEST$, $NEW_CONTESTANT$, $OLD_CONTESTANT$.

tournament_contest_versus_replace_qualifier_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 2832 of its file. A call passes 3 parameters: CONTEST, NEW_CONTESTANT and OLD_CONTESTANT. The game's script calls it in 1 place, among them …: Contest Begins (event contest_events.0800). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

The comment above it in the file

Replace qualified contestant for another - versus version

What it does

  • If a check the game hides passes: the same again (3 lines)
    • remove_from_guest_subset = { name = qualified target = scope:old_contestant phase = tournament_phase_$CONTEST$ }
    • add_to_guest_subset = { name = spectator target = scope:old_contestant phase = tournament_phase_$CONTEST$ }
    • add_to_guest_subset = { name = qualified target = scope:new_contestant phase = tournament_phase_$CONTEST$ }

    Otherwise

    • Depending on activity.var:contest versus progress:
      • When activity.var:contest versus progress is 0:
        • remove_from_guest_subset = { name = qualified target = scope:old_contestant phase = tournament_phase_$CONTEST$ }
        • add_to_guest_subset = { name = spectator target = scope:old_contestant phase = tournament_phase_$CONTEST$ }
        • add_to_guest_subset = { name = qualified target = scope:new_contestant phase = tournament_phase_$CONTEST$ }
      • When activity.var:contest versus progress is 1:
        • remove_from_guest_subset = { name = semi_finalist target = scope:old_contestant phase = tournament_phase_$CONTEST$ }
        • add_to_guest_subset = { name = spectator target = scope:old_contestant phase = tournament_phase_$CONTEST$ }
        • add_to_guest_subset = { name = semi_finalist target = scope:new_contestant phase = tournament_phase_$CONTEST$ }
      • When activity.var:contest versus progress is 2:
        • remove_from_guest_subset = { name = finalist target = scope:old_contestant phase = tournament_phase_$CONTEST$ }
        • add_to_guest_subset = { name = spectator target = scope:old_contestant phase = tournament_phase_$CONTEST$ }
        • add_to_guest_subset = { name = finalist target = scope:new_contestant phase = tournament_phase_$CONTEST$ }
  • scope:new_contestant:
  • scope:activity › Every attending character:
    • Where: Is played by a person
    • They replaces …

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
tournament_contest_versus_replace_qualifier_effect = {
	$NEW_CONTESTANT$ = { save_scope_as = new_contestant }
	$OLD_CONTESTANT$ = { save_scope_as = old_contestant }
	if = {
		limit = {
			NOT = { exists = scope:activity.var:contest_versus_progress }
		}
		remove_from_guest_subset = {
			name = qualified
			target = scope:old_contestant
			phase = tournament_phase_$CONTEST$
		}
		add_to_guest_subset = {
			name = spectator
			target = scope:old_contestant
			phase = tournament_phase_$CONTEST$
		}
		add_to_guest_subset = {
			name = qualified
			target = scope:new_contestant
			phase = tournament_phase_$CONTEST$
		}
	}
	else = {
		switch = {
			trigger = scope:activity.var:contest_versus_progress
			0 = {
				remove_from_guest_subset = {
					name = qualified
					target = scope:old_contestant
					phase = tournament_phase_$CONTEST$
				}
				add_to_guest_subset = {
					name = spectator
					target = scope:old_contestant
					phase = tournament_phase_$CONTEST$
				}
				add_to_guest_subset = {
					name = qualified
					target = scope:new_contestant
					phase = tournament_phase_$CONTEST$
				}
				scope:new_contestant = {
					set_variable = {
						name = contest_qualified_match_$CONTEST$
						value = scope:old_contestant.var:contest_qualified_match_$CONTEST$
						years = 1
					}
				}
				scope:old_contestant = { remove_variable = contest_qualified_match_$CONTEST$ }
			}
			1 = {
				remove_from_guest_subset = {
					name = semi_finalist
					target = scope:old_contestant
					phase = tournament_phase_$CONTEST$
				}
				add_to_guest_subset = {
					name = spectator
					target = scope:old_contestant
					phase = tournament_phase_$CONTEST$
				}
				add_to_guest_subset = {
					name = semi_finalist
					target = scope:new_contestant
					phase = tournament_phase_$CONTEST$
				}
				scope:new_contestant = {
					set_variable = {
						name = contest_semi_finalist_match_$CONTEST$
						value = scope:old_contestant.var:contest_qualified_match_$CONTEST$
						years = 1
					}
				}
				scope:old_contestant = { remove_variable = contest_semi_finalist_match_$CONTEST$ }
			}
			2 = {
				remove_from_guest_subset = {
					name = finalist
					target = scope:old_contestant
					phase = tournament_phase_$CONTEST$
				}
				add_to_guest_subset = {
					name = spectator
					target = scope:old_contestant
					phase = tournament_phase_$CONTEST$
				}
				add_to_guest_subset = {
					name = finalist
					target = scope:new_contestant
					phase = tournament_phase_$CONTEST$
				}
				scope:new_contestant = {
					set_variable = {
						name = contest_finalist_match_$CONTEST$
						value = scope:old_contestant.var:contest_qualified_match_$CONTEST$
						years = 1
					}
				}
				scope:old_contestant = { remove_variable = contest_finalist_match_$CONTEST$ }
			}
		}
	}
	scope:old_contestant = {
		remove_variable = contest_aptitude
		remove_variable = progress_to_victory
		save_scope_as = disqualify_target
	}
	scope:new_contestant = {
		tournament_set_current_aptitude_variable_effect = yes
		set_variable = {
			name = progress_to_victory
			value = progress_to_victory_active_contestant_value
		}
	}
	scope:activity = {
		every_attending_character = {
			limit = { is_ai = no }
			send_interface_toast = {
				title = tournament_qualifier_replaced_toast

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

The first 120 of its 131 lines; the rest is in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt from line 2832.

Where it is used

Every place in common/, events/ and history/ that calls tournament_contest_versus_replace_qualifier_effect.

Events (1)

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?