CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

tournament_contest_versus_disqualification_effect

tournament_contest_versus_disqualification_effect = { CONTEST = … DISQUALIFIED = … MATCH = … SKILL = … }

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 2642 (99 lines). Parameters: $CONTEST$, $DISQUALIFIED$, $MATCH$, $SKILL$.

tournament_contest_versus_disqualification_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 2642 of its file. A call passes 4 parameters: CONTEST, DISQUALIFIED, MATCH and SKILL. The game's script calls it in 3 places, among them …: Sabotage (event tournament_events.6052), Unseemly Conduct (event ep2_tournament_events.2504) and …: Tabletop Tantrum (event contest_events.5510). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

The comment above it in the file

Set round participants after disqualifications

What it does

  • scope:activity:
    • Depending on contest versus progress:
      • When contest versus progress is 0:
        • add_to_guest_subset = { name = semi_finalist target = scope:disqualify_match phase = tournament_phase_$CONTEST$ }
      • When contest versus progress is 1:
        • add_to_guest_subset = { name = finalist target = scope:disqualify_match phase = tournament_phase_$CONTEST$ }
      • When contest versus progress is 2:
        • add_to_guest_subset = { name = winner target = scope:disqualify_match phase = tournament_phase_$CONTEST$ }
    • Activity log entry › scope:contest_loser:
      • If

        • scope:activity.var:contest_versus_progress = 2

        Then

        • They wins the … Contest by default due to … disqualification

        Otherwise

        • They passes the … Contest … by default due to … disqualification
      • If played by the AI: Opinion: Disqualified from Contest (-15)
    • Every attending character:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (99 lines of game script)
tournament_contest_versus_disqualification_effect = {
	$DISQUALIFIED$ = { save_scope_as = disqualify_target }
	$MATCH$ = { save_scope_as = disqualify_match }
	scope:disqualify_target = {
		save_scope_as = contest_loser
		remove_variable = contest_aptitude
		remove_variable = progress_to_victory
		add_character_flag = {
			flag = disqualified_contest_flag
			months = 2
		}
	}
	scope:disqualify_match = {
		save_scope_as = contest_winner
		remove_variable = contest_aptitude
		set_variable = {
			name = contest_aptitude
			value = contest_$SKILL$_aptitude_value
		}
		set_variable = {
			name = progress_to_victory
			value = progress_to_victory_active_contestant_value
		}
	}
	scope:activity = {
		switch = {
			trigger = var:contest_versus_progress
			0 = {
				add_to_guest_subset = {
					name = semi_finalist
					target = scope:disqualify_match
					phase = tournament_phase_$CONTEST$
				}
			}
			1 = {
				add_to_guest_subset = {
					name = finalist
					target = scope:disqualify_match
					phase = tournament_phase_$CONTEST$
				}
			}
			2 = {
				add_to_guest_subset = {
					name = winner
					target = scope:disqualify_match
					phase = tournament_phase_$CONTEST$
				}
			}
		}
		add_activity_log_entry = {
			key = tournament_disqualified_log
			score = 50
			tags = { contestant removal }
			character = scope:contest_loser
			target = scope:host

			# Effect
			scope:contest_loser = {
				if ={
					limit = { scope:activity.var:contest_versus_progress = 2 }
					custom_description = {
						text = tournament_contest_disqualify_win_tt
						subject = scope:disqualify_match # WINNER
						object = scope:disqualify_target # DISQUALIFIED
					}
				}
				else = {
					custom_description = {
						text = tournament_contest_disqualify_round_tt
						subject = scope:disqualify_match # WINNER
						object = scope:disqualify_target # DISQUALIFIED
					}
				}
				if = {
					limit = { is_ai = yes }
					add_opinion = {
						target = scope:host
						modifier = tournament_disqualified_opinion
						opinion = -15
					}
				}
			}
		}
		every_attending_character = {
			limit = {
				is_ai = no
				trigger_if = {
					limit = { exists = scope:contest_winner }
					this != scope:contest_winner
				}
				trigger_if = {
					limit = { exists = scope:contest_loser }
					this != scope:contest_loser
				}
			}
			trigger_event = contest_events.0826
		}
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_contest_versus_disqualification_effect.

Events (3)

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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