Scripted effect · Tours and Tournaments files
tournament_contest_replace_qualifier_effect
tournament_contest_replace_qualifier_effect = { CONTEST = … NEW_CONTESTANT = … OLD_CONTESTANT = … }game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 6954 (46 lines). Parameters: $CONTEST$, $NEW_CONTESTANT$, $OLD_CONTESTANT$.
tournament_contest_replace_qualifier_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 6954 of its file. A call passes 3 parameters: CONTEST, NEW_CONTESTANT and OLD_CONTESTANT. The game's script calls it in 2 places, among them …: Contest Begins (event contest_events.0500) and …: Contest Begins (event contest_events.0700). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Replace qualified contestant for another
What it does
remove_from_guest_subset = { name = qualified target = scope:old_contestant phase = tournament_phase_$CONTEST$ }add_to_guest_subset = { name = spectator target = scope:old_contestant phase = tournament_phase_$CONTEST$ }add_to_guest_subset = { name = qualified target = scope:new_contestant phase = tournament_phase_$CONTEST$ }scope:new_contestant:- scope:activity › Every attending character:
- Where: Is played by a person
- They replaces …
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (46 lines of game script)
tournament_contest_replace_qualifier_effect = {
$NEW_CONTESTANT$ = { save_scope_as = new_contestant }
$OLD_CONTESTANT$ = { save_scope_as = old_contestant }
remove_from_guest_subset = {
name = qualified
target = scope:old_contestant
phase = tournament_phase_$CONTEST$
}
add_to_guest_subset = {
name = spectator
target = scope:old_contestant
phase = tournament_phase_$CONTEST$
}
add_to_guest_subset = {
name = qualified
target = scope:new_contestant
phase = tournament_phase_$CONTEST$
}
scope:old_contestant = {
remove_variable = contest_aptitude
remove_variable = progress_to_victory
save_scope_as = disqualify_target
}
scope:new_contestant = {
tournament_set_current_aptitude_variable_effect = yes
set_variable = {
name = progress_to_victory
value = progress_to_victory_active_contestant_value
}
}
scope:activity = {
every_attending_character = {
limit = { is_ai = no }
send_interface_toast = {
title = tournament_qualifier_replaced_toast
left_icon = scope:old_contestant
right_icon = scope:new_contestant
custom_description = {
text = tournament_contest_replaced_tt
subject = scope:new_contestant # REPLACER
object = scope:old_contestant # REPLACED
}
}
}
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tournament_contest_replace_qualifier_effect.
Events (2)
- …: Contest Begins
contest_events.0500 - …: Contest Begins
contest_events.0700
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.