Scripted effect
torture_interaction_actor_effect
torture_interaction_actor_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 163 (228 lines). No parameters.
torture_interaction_actor_effect is a scripted effect in Crusader Kings III, written at line 163 of its file. It takes no parameters: torture_interaction_actor_effect = yes. The game's script calls it in 2 places, among them Torture (interaction) and … Guile (event bp1_yearly.8131). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
scope:puppet_or_actor:- Might discover a Secret, if … has or knows about one
If
has_relation_rival = scope:recipient
Then
Else if
Then
Else if
Then
- Stress and fulfillment impact: -30, and by trait: Compassionate +100, Craven +80, Just +40, Forgiving +80, Generous +40, Trusting +20, Content +20, Family Hierarch +20
Otherwise
- Stress and fulfillment impact: by trait: Sadistic -30, Compassionate +80, Craven +80, Just +40, Forgiving +40, Generous +40, Trusting +20, Content +20
If
scope:recipient:One of these
is_powerful_vassal_of = scope:puppet_or_actoror
All of these
exists = primary_titleprimary_title.tier >= tier_empire
or
target_is_vassal_or_below = scope:puppet_or_actoror
scope:puppet_or_actor.faith.religious_head = scope:recipient
Then
- Dread +20
Else if
scope:recipient:One of these
All of these
is_vassal_of = scope:puppet_or_actorprimary_title.tier > tier_barony
or
All of these
exists = primary_titleprimary_title.tier >= tier_kingdom
Then
- Dread +15
Else if
scope:recipient:One of these
- scope:puppet_or_actor › Any vassal:
is_close_family_of = scope:recipient
or
scope:puppet_or_actor › Any liege or above:is_close_family_of = scope:recipient
or
All of these
exists = primary_titleprimary_title.tier > tier_baronyliege ?= scope:puppet_or_actor.liege
or
All of these
exists = primary_titleprimary_title.tier >= tier_duchy
- scope:puppet_or_actor › Any vassal:
Then
- Dread +10
Else if
scope:recipient:One of these
is_spouse_of = scope:puppet_or_actoror
is_close_or_extended_family_of = scope:puppet_or_actoror
All of these
exists = primary_titleprimary_title.tier >= tier_county
or
scope:puppet_or_actor › Any vassal:is_extended_family_of = scope:recipient
or
scope:puppet_or_actor › Any liege or above:is_extended_family_of = scope:recipient
Then
- Dread +5
torture_blind_castrate_disfigure_opinion_effect = { VERB = tortured }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
torture_interaction_actor_effect = {
if = {
limit = { NOT = { exists = scope:puppet_or_actor } }
scope:actor = { save_scope_as = puppet_or_actor }
}
scope:puppet_or_actor = {
###SECRETS###
custom_tooltip = torture_interaction_actor_effects.secrets.tt
###STRESS###
#Stress loss if they are my rival I hate them
if = {
limit = { has_relation_rival = scope:recipient }
if = {
limit = {
NOR = {
has_trait = sadistic
has_trait = vengeful
has_trait = compassionate
has_trait = forgiving
}
}
add_stress = medium_stress_loss
}
else = {
stress_and_fulfillment_impact = {
sadistic = major_stress_impact_loss
vengeful = massive_stress_impact_loss
compassionate = minor_stress_impact_gain
forgiving = minor_stress_impact_gain
}
}
}
else_if = { # Torturing infidels is relaxing
limit = {
has_trait = zealous
scope:puppet_or_actor.faith != scope:recipient.faith
}
if = {
limit = {
NOR = {
has_trait = sadistic
has_trait = compassionate
has_trait = forgiving
}
}
add_stress = medium_stress_loss
}
else = {
stress_and_fulfillment_impact = {
sadistic = major_stress_impact_loss
compassionate = minor_stress_impact_gain
forgiving = minor_stress_impact_gain
}
}
}
else_if = {
limit = {
NOT = {
has_trait = sadistic
}
scope:recipient = {
OR = {
is_child_of = scope:puppet_or_actor
is_grandchild_of = scope:puppet_or_actor
is_great_grandchild_of = scope:puppet_or_actor
}
}
}
stress_and_fulfillment_impact = {
base = medium_stress_impact_loss
compassionate = massive_stress_impact_gain
craven = major_stress_impact_gain
just = medium_stress_impact_gain
forgiving = major_stress_impact_gain
generous = medium_stress_impact_gain
trusting = minor_stress_impact_gain
content = minor_stress_impact_gain
family_first = minor_stress_impact_gain
}
}
else = {
stress_and_fulfillment_impact = {
sadistic = medium_stress_impact_loss
compassionate = major_stress_impact_gain
craven = major_stress_impact_gain
just = medium_stress_impact_gain
forgiving = medium_stress_impact_gain
generous = medium_stress_impact_gain
trusting = minor_stress_impact_gain
content = minor_stress_impact_gain
}
}
###DREAD###
if = {
limit = {
scope:recipient = {
OR = {
is_powerful_vassal_of = scope:puppet_or_actor # Is your powerful vassal
AND = { # Is an Emperor
exists = primary_title
primary_title.tier >= tier_empire
}
target_is_vassal_or_below = scope:puppet_or_actor # Your liege/s
scope:puppet_or_actor.faith.religious_head = scope:recipient # Your head of faith
}
}
}
add_dread = torture_interaction_massive_dread_gain
}
else_if = {
limit = {
scope:recipient = {
OR = {
AND = { # Is your vassal, and higher than BaronAs written in game/common/scripted_effects/00_interaction_effects.txt.
The first 120 of its 228 lines; the rest is in game/common/scripted_effects/00_interaction_effects.txt from line 163.
Where it is used
Every place in common/, events/ and history/ that calls torture_interaction_actor_effect.
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.