Scripted effect · Roads to Power files
torture_grants_influence_effect
torture_grants_influence_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 3246 (8 lines). No parameters.
torture_grants_influence_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 3246 of its file. It takes no parameters: torture_grants_influence_effect = yes. The game's script calls it in 1 place, among them Truth or Torment (event prison.1002). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
If
- Their domicile:
has_domicile_parameter = estate_torture_grants_influence
Then
- Influence +60
- Their domicile:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
torture_grants_influence_effect = {
if = {
limit = {
domicile ?= { has_domicile_parameter = estate_torture_grants_influence }
}
change_influence = medium_influence_gain
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls torture_grants_influence_effect.
Events (1)
- Truth or Torment
prison.1002
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.