CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

the_christian_church_set_main_power_faith_effect

the_christian_church_set_main_power_faith_effect = yes

game/common/scripted_effects/11_dlc_pam_scripted_effects.txt, line 698 (17 lines). No parameters.

the_christian_church_set_main_power_faith_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 698 of its file. It takes no parameters: the_christian_church_set_main_power_faith_effect = yes. The game's script calls it in 2 places, among them pam_apply_great_schism_creation_effect (scripted effect) and the_christian_church_update_situation_groups_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (17 lines of game script)
the_christian_church_set_main_power_faith_effect = {
	religion:christianity_religion = {
		ordered_faith = {
			limit = {
				num_county_followers > 0
			}
			order_by = num_county_followers
			save_temporary_scope_as = tcc_iter_faith
			situation:the_christian_church = {
				set_variable = {
					name = tcc_main_power_faith
					value = scope:tcc_iter_faith
				}
			}
		}
	}
}

As written in game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls the_christian_church_set_main_power_faith_effect.

Source: game/common/scripted_effects/11_dlc_pam_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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