Scripted effect · By God Alone files
the_christian_church_update_situation_groups_effect
the_christian_church_update_situation_groups_effect = yesgame/common/scripted_effects/11_dlc_pam_scripted_effects.txt, line 683 (14 lines). No parameters.
the_christian_church_update_situation_groups_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 683 of its file. It takes no parameters: the_christian_church_update_situation_groups_effect = yes. The game's script calls it in 2 places, among them The Christian Church (situation) and on_county_faith_change (on action). Patch 1.20.1.2, from game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.
The comment above it in the file
Recalculated on county faith change and on situation start
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
the_christian_church_update_situation_groups_effect = {
if = {
limit = {
exists = situation:the_christian_church
situation:the_christian_church = { has_variable = tcc_main_power_faith }
}
situation:the_christian_church.var:tcc_main_power_faith = {
save_temporary_scope_as = tcc_old_main_power_faith
}
}
the_christian_church_set_main_power_faith_effect = yes
the_christian_church_recalculate_participant_groups_effect = yes
pam_the_christian_church_main_power_faith_changed_catalyst_effect = yes
}As written in game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls the_christian_church_update_situation_groups_effect.
Situations (1)
On actions (the game's own hooks) (1)
- on_county_faith_change
Source: game/common/scripted_effects/11_dlc_pam_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.