CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

the_christian_church_recalculate_participant_groups_effect

the_christian_church_recalculate_participant_groups_effect = yes

game/common/scripted_effects/11_dlc_pam_scripted_effects.txt, line 716 (20 lines). No parameters.

the_christian_church_recalculate_participant_groups_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 716 of its file. It takes no parameters: the_christian_church_recalculate_participant_groups_effect = yes. The game's script calls it in 1 place, among them the_christian_church_update_situation_groups_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.

What it does

  • If

    Then

    • situation:the_christian_church.var:tcc_main_power_faith.religious_head:
      • recalculate_participant_group = situation:the_christian_church

    Otherwise

    • One random player:
      • recalculate_participant_group = situation:the_christian_church

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
the_christian_church_recalculate_participant_groups_effect = {
	if = {
		limit = {
			situation:the_christian_church = {
				has_variable = tcc_main_power_faith
				var:tcc_main_power_faith = {
					exists = religious_head
				}
			}
		}
		situation:the_christian_church.var:tcc_main_power_faith.religious_head = {
			recalculate_participant_group = situation:the_christian_church
		}
	}
	else = {
		random_player = {
			recalculate_participant_group = situation:the_christian_church
		}
	}
}

As written in game/common/scripted_effects/11_dlc_pam_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls the_christian_church_recalculate_participant_groups_effect.

Source: game/common/scripted_effects/11_dlc_pam_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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