CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tgp_update_wuking_element_effect

tgp_update_wuking_element_effect = yes

game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt, line 685 (30 lines). No parameters.

tgp_update_wuking_element_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 685 of its file. It takes no parameters: tgp_update_wuking_element_effect = yes. The game's script calls it in 1 place, among them The Dynastic Cycle (situation). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.

The comment above it in the file

Advances Dynastic Wuking element

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
tgp_update_wuking_element_effect = {
	situation:dynastic_cycle = {
		if = {
			limit = {
				has_variable = wuking_element
				title:h_china.holder.dynasty ?= {
					NOT = { has_variable = wuking_element }
				}
			}
			switch = {
				trigger = var:wuking_element
				flag:metal = {
					tgp_set_wuking_element_effect = { ELEMENT = water }
				}
				flag:water = {
					tgp_set_wuking_element_effect = { ELEMENT = wood }
				}
				flag:wood = {
					tgp_set_wuking_element_effect = { ELEMENT = fire }
				}
				flag:fire = {
					tgp_set_wuking_element_effect = { ELEMENT = earth }
				}
				flag:earth = {
					tgp_set_wuking_element_effect = { ELEMENT = metal }
				}
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_update_wuking_element_effect.

Situations (1)

Source: game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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